Patterned Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Barn Straw Seamless Texture

IDpatterned-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Barn Straw Seamless Texture is an AI-generated high-resolution organic material designed to replicate the intricate composition of natural barn straw used in traditional hay-straw applications. This texture captures the fibrous interwoven structure of dried plant stalks showcasing the subtle grain orientation and porous surface typical of straw bundles bound together with natural adhesives. The pattern reflects the slight weathering and uneven surface finish found in real barn straw—neither polished nor overly rough but with a matte fibrous appearance enhanced by gentle color variations in warm yellows muted golds and soft browns that simulate natural pigments and slight oxidation from exposure to the elements.

In physically based rendering (PBR) workflows this tileable patterned barn straw seamless texture excels by providing detailed BaseColor maps rich with natural color variance and subtle dirtiness for realism. The Normal map accurately conveys the fine fiber relief and straw layering adding depth and tactile detail without harsh edges. Roughness channels balance the surface’s diffuse matte finish with controlled highlights avoiding unnatural glossiness while suggesting straw’s slightly coarse texture. The Metallic map is essentially neutral reflecting the organic non-metallic nature of the material. Ambient Occlusion enhances shadowing within the fibrous intersections improving the perception of depth and volume in real-time scenes and cinematic renders. Height or displacement maps complement the Normal data by allowing subtle surface breakup and parallax effects simulating the unevenness of bundled straw layers.

Optimized for seamless tiling and available up to 8K resolution this texture works flawlessly across Blender Unity and Unreal Engine with minimal setup needed making it ideal for accelerating hay-straw workflows in level dressing material studies and detailed environment creation. Its robust AI generation ensures a natural believable look that scales well over vast areas without repetitive pattern artifacts. For best results consider tuning the UV scale to match your scene’s straw bundle size and combining the texture with a subtle ambient occlusion pass and a light normal map to enhance surface breakup without oversharpening preserving the organic softness characteristic of real barn straw.

The AI-generated patterned barn straw seamless texture offers a highly detailed PBR appearance with realistic hay-straw textures providing a seamless patterned barn straw seamless texture ideal for accurate 3D preview and material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.