Loose Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Loose Farm Hay Seamless Texture

IDloose-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Loose Farm Hay Seamless Texture is a meticulously crafted organic material designed to replicate the natural composition of loose hay typically found in farm environments. This texture captures the intricate interplay of fibrous straw bundles varying grain orientations and subtle porosity that arises from loosely stacked hay. The base substrate is composed of dried plant fibers bound together naturally without synthetic adhesives giving the surface its characteristic roughness and irregularity. Weathering effects such as slight discoloration minor surface fraying and occasional dirt particles add realism to the pattern while the color palette ranges from warm golden yellows to muted browns achieved through natural pigments embedded in the fibers. This results in a visually rich surface finish that balances matte and slightly reflective straw highlights without any metallic sheen emphasizing its organic origin.

In terms of PBR channels the BaseColor or Albedo map presents the varied hues of the hay strands highlighting the warm sun-bleached tones and subtle shading from overlapping fibers. The Normal map accurately conveys the fine surface detail of individual straw edges and the layered structure enhancing depth perception in real-time scenes. Roughness values are moderate reflecting the coarse texture of dried straw—neither too smooth nor overly rough—allowing light to diffuse naturally without glossy reflections. The Metallic channel remains at zero consistent with the non-metallic nature of organic hay material. Ambient Occlusion maps emphasize the shadowing between tightly packed straw clusters adding to the perceived depth while the Height or Displacement map captures the subtle height variations of the uneven hay surface perfect for parallax or tessellation effects in advanced rendering engines.

This high-resolution texture is available up to 8K ensuring exceptional clarity and micro-detail fidelity suitable for cinematic renders real-time applications and level dressing in 3D projects. Its seamless tiling capability allows for effortless coverage of vast surfaces without visible repetition or seams maintaining consistent detail across large farmyard or rural scene environments. The file format compatibility with Blender Unreal Engine and Unity ensures a smooth integration workflow with minimal setup required. For optimal results it is recommended to maintain uniform UV scaling to avoid distortion and to fine-tune the roughness parameter slightly higher in wet or shaded areas to simulate dampened straw surfaces enhancing realism in diverse lighting conditions.

This ai texture loose farm hay seamless texture offers a tileable loose farm hay seamless texture with detailed hay-straw textures that provide a realistic 3D preview and consistent PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.