Photorealistic Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Straw Bale Seamless Texture

IDphotorealistic-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The photorealistic straw bale seamless texture offers an exceptionally detailed and true-to-life representation of tightly packed hay-straw bales capturing the organic complexity of this natural material. The base substrate consists of densely layered dried straw fibers oriented irregularly yet compacted into rectangular bales showcasing natural grain variation and fibrous structure. The texture reveals subtle porosity and weathering effects typical of outdoor exposure with hints of slight discoloration and surface roughness that reflect the material’s organic origin. The surface finish exhibits a matte fibrous appearance with occasional dusting emphasizing the straw’s coarse non-uniform surface without gloss or metallic reflections. Pigments are natural and muted dominated by warm golden yellows and soft browns accurately conveyed in the BaseColor/Albedo channel to enhance authenticity and depth.

This AI-generated tileable photorealistic straw bale seamless texture is optimized for high-resolution workflows supporting up to 8K detail for close-up renders and expansive scene coverage without loss of fidelity. The Normal map encodes intricate fiber orientation and subtle surface undulations adding tactile realism and depth while the Roughness channel precisely models the non-reflective fibrous surface by maintaining moderate roughness values that avoid oversharpening. The Metallic channel remains flat reflecting the organic non-metallic composition of straw. Ambient Occlusion enhances micro shadows within the tightly packed straw layers emphasizing structural consistency and volumetric detail. The Height/Displacement map captures the uneven bale edges and fiber protrusions ideal for parallax effects and physical surface breakup in PBR workflows.

Designed to accelerate hay-straw material workflows in Blender Unreal Engine and Unity this seamless photorealistic straw bale texture integrates smoothly into environment art architectural visualization and concept prototyping pipelines. Its flawless tiling capability allows users to cover vast areas in large-scale scenes without visible seams or repetition artifacts preserving consistent detail across broad surfaces. For best results it’s recommended to slightly adjust the UV scale to match bale dimensions realistically and fine-tune roughness to balance light scattering under different lighting conditions. Combining this with a subtle ambient occlusion pass and a light normal map overlay can further enhance the visual breakup of the surface texture without introducing artificial sharpness ensuring a convincing production-ready appearance.

The seamless photorealistic straw bale texture offers a highly detailed ai texture photorealistic straw bale seamless texture with natural hay-straw textures and a 3D preview that accurately represents its PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.