Loose Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Loose Straw Bale Seamless Texture

IDloose-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Loose Straw Bale Seamless Texture is an AI-generated tileable material designed to authentically replicate the organic composition of loosely packed straw bales commonly used in agricultural and construction settings. This texture captures the natural fibrous structure of dried hay-straw composed primarily of fine plant fibers intertwined and loosely compressed into a bale form. The intricate grain orientation and porous surface reflect the airy lightweight qualities of straw with subtle weathering effects that suggest natural exposure to the elements. Visually the base substrate presents warm golden-yellow hues with occasional muted brown and beige pigments representing natural color variation from drying and sun bleaching. The surface finish appears matte with a slight roughness highlighting the fibrous texture and occasional dust or dirt particles embedded among the straw strands faithfully represented in the texture’s micro-details.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo map delivers the nuanced color range of straw blending yellows and light browns with high fidelity. The Normal map emphasizes the fibrous grain and subtle ridges formed by the bale’s compressed straw adding depth and dimensionality to the surface. Roughness is moderate to high replicating the non-reflective matte finish typical of dry straw fibers while the Metallic channel remains near zero as straw is an organic non-metallic material. Ambient Occlusion enhances shadowing within the loose fibers and bale crevices providing realistic contact shadows. The Height/Displacement map captures the subtle topography of the loosely stacked stalks allowing for convincing parallax or displacement effects that enhance realism on large-scale surfaces.

This loose straw bale seamless texture is offered at a high resolution of up to 8K ensuring exceptional detail and crispness even when scaled across extensive areas making it ideal for environment art architectural visualization or concept prototyping in Blender Unreal Engine and Unity. The texture’s seamless repeatability guarantees no visible seams enabling smooth tiling on large surfaces without disrupting visual continuity. For optimal results it is recommended to maintain uniform UV scaling across assets to preserve texel density and avoid distortion. Additionally adjusting the roughness channel slightly can help simulate varying moisture levels or weathering states enhancing the material’s versatility in different scene contexts.

The tileable loose straw bale seamless texture offers a highly detailed AI texture loose straw bale seamless texture with realistic hay-straw textures and a 3D preview to accurately represent the material's natural composition and PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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