Eroded Leather Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Leather Seamless Texture

IDeroded-leather-seamless-texture
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Leather Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the complex organic composition of natural leather surfaces affected by wear and aging. At its core this texture simulates an organic polymer substrate formed from tightly woven collagen fibers bound together by natural adhesives that create a durable yet flexible material. The characteristic erosion and weathering are reflected through subtle micro-cracks exposed grain patterns and uneven porosity all of which contribute to a surface finish that appears naturally distressed and matte with occasional roughened patches where the protective outer layer has worn thin. Colorants in the form of natural pigments and oxide layers are interpreted through varied base tones of rich browns and muted tans creating a realistic aged leather appearance. This detailed composition is expertly translated across physically based rendering (PBR) channels with the BaseColor/Albedo map showing nuanced pigment variations and erosion marks the Normal map highlighting the intricate grain orientation and surface irregularities and the Roughness channel controlling the balance between matte and subtly reflective regions to mimic worn polished and oxidized areas. The Metallic channel remains low or neutral consistent with organic leather’s non-metallic nature while the Ambient Occlusion and Height/Displacement maps emphasize micro-detail and depth enhancing the tactile realism of the eroded texture.

Designed for seamless tiling and high resolution up to 8K this texture maintains exceptional clarity and cohesion even when applied to large UV islands making it ideal for a wide range of modern 3D pipelines in Blender Unreal Engine and Unity. Its seamless eroded leather surface is perfectly suited for real-time scenes cinematic renders level dressing and material studies ensuring production-ready results that integrate effortlessly into workflows. The AI-driven pipeline prioritizes structural consistency and micro-detail delivering a convincing and realistic leather texture that accelerates scene development without sacrificing quality. This texture works out of the box keeping iteration loops fast and efficient enabling artists and developers to focus on creative refinement.

For practical use it is recommended to carefully adjust the Roughness and Normal intensity maps to match your specific lighting rig and environment which helps ground the material convincingly within your scene. Scaling the UVs appropriately to preserve the fine grain and erosion detail is also essential to avoid texture stretching or loss of realism. Whether used in close-up cinematic shots or expansive game environments this eroded leather seamless texture offers a versatile and detailed solution that enhances the material authenticity of your leather assets with minimal setup and maximum visual impact.

The tileable eroded leather seamless texture offers a realistic PBR appearance with detailed leather textures providing an AI texture eroded leather seamless texture option that ensures a smooth 3D preview and consistent seamless eroded leather seamless texture quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.