Full Grain Leather Natural Pebbled free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Full Grain Leather Natural Pebbled

IDfull-grain-leather-natural-pebbled
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Full Grain Leather Natural Pebbled texture a meticulously crafted and seamless tileable material designed specifically for high-quality leather surfaces within modern 3D pipelines. This texture captures the authentic composition of full grain leather composed of tightly interwoven organic fibers with a natural pebbled grain structure that offers subtle porosity and weathering effects typical of genuine leather. The surface finish exhibits a balanced semi-matte appearance reflecting the refined yet tactile qualities of untreated natural leather enhanced by delicate color variations from organic pigments and dyes. The base substrate is a durable collagen fiber matrix whose organic complexity is expertly represented across all PBR channels to deliver unmatched realism in digital environments.

The comprehensive PBR texture set includes BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement maps all crafted to reflect the intricate material properties of natural full grain leather. The BaseColor map conveys subtle earth tones and pigment variations that mimic natural dye absorption while the Normal and Height maps accurately render the distinctive pebbled grain and fine surface contours adding tactile depth and dimensionality. Roughness controls the material’s semi-gloss finish simulating the way light interacts with the leather’s uneven surface and the Ambient Occlusion map enhances the perception of micro-shadows within the grain and crevices. The Metallic channel remains minimal preserving the organic non-metallic nature of leather ensuring physical accuracy in real-time and offline renders.

Optimized for up to 8K resolution this tileable full grain leather natural pebbled texture maintains exceptional clarity and cohesion even on large UV islands making it ideal for cinematic renders real-time scenes level dressing and detailed material studies. It integrates seamlessly with leading 3D software such as Blender Unreal Engine and Unity allowing for efficient workflow integration and minimal setup. For best results it is advisable to maintain consistent texel density across your leather assets and carefully adjust the roughness map to suit different leather finishes—from matte to moderately glossy. Additionally fine-tuning the height or displacement maps can enhance the tactile feel by emphasizing the pebbled grain’s subtle elevations and depressions thereby elevating the realism in your 3D previews and final renders.

The seamless full grain leather natural pebbled surface enhanced by AI texture full grain leather natural pebbled techniques offers highly detailed leather textures that contribute to a realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.