Pull Up Leather Color Shift free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pull Up Leather Color Shift

IDpull-up-leather-color-shift
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The pull up leather color shift texture is a meticulously crafted AI-generated seamless material designed to elevate the realism and detail of your leather surfaces. This texture simulates the unique organic composition of pull-up leather characterized by its natural polymer-based substrate combined with subtle oils and waxes that create a supple elastic surface. The leather’s grain orientation is carefully represented through fine fibrous structures and slight creasing reflecting its partially tanned organic fibers interwoven beneath a smooth yet textured finish. Colorants emulate the dynamic color shift effect typical of pull-up leather where rich pigments and dyes subtly shift in hue and saturation as the surface is stretched or compressed adding depth and authenticity to the material. Weathering and porosity are conveyed through micro-variations in roughness and ambient occlusion mimicking the natural aging and wear patterns while maintaining a polished semi-matte surface that beautifully catches light in 3D environments.

Rendered at an impressive resolution of up to 8K this tileable pull up leather color shift texture encompasses a full set of standard PBR maps essential for high-fidelity rendering workflows. The BaseColor/Albedo channel captures the nuanced color shifts and pigment dispersal while the Normal map reproduces the intricate grain and fibrous detail that gives the leather its tactile character. The Roughness map expertly balances surface reflectivity emphasizing the leather’s smooth yet subtly textured finish and the Metallic channel remains appropriately minimal to reflect the organic non-metallic nature of leather. Ambient Occlusion adds depth by simulating soft shadowing in creases and seams and the Height/Displacement maps enhance surface relief allowing for realistic depth perception and tactile variation that remains consistent across large surfaces without visible seams or distortion.

Fully optimized for seamless integration into popular 3D software and game engines including Blender Unreal Engine and Unity this AI texture pull up leather color shift provides predictable production-ready results that accelerate material creation across a wide range of applications such as architectural visualization game environments product mockups and interior staging. The texture’s tileable nature ensures elegant scaling on expansive models while preserving micro-detail and structural consistency making it ideal for both up-close inspection and distant viewing. For optimal results it is recommended to maintain a consistent UV scale to prevent stretching or distortion of the pull-up leather pattern and adjusting the roughness map can help tailor the surface from a soft matte to a subtle sheen perfectly matching your desired aesthetic.

The seamless pull up leather color shift effect enhances leather textures by accurately simulating natural wear and patina changes while the 3D preview allows for precise evaluation of its PBR appearance under varied lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.