This high resolution suede texture seamless high resolution up to 8k is an exquisitely crafted AI-generated material designed to authentically replicate the natural composition and tactile qualities of genuine suede leather. Its base substrate mimics the organic fiber structure characteristic of suede’s fine nap, capturing the microscopic grain orientation and soft porosity that define the material’s unique surface finish. The texture incorporates subtle variations in colorants, simulating natural pigments and dyes with a matte, brushed appearance that lends warmth and depth to the surface. Fine details such as binders and fiber interlocking are visible at micro scale, reflecting the complex weave and natural irregularities of suede fibers, while weathering and slight surface imperfections add realism without compromising the seamless tiled repeat. This balance ensures consistent visual quality across broad applications without visible seams or repetition artifacts.
Mapped comprehensively across physically based rendering (PBR) channels, this tileable high resolution suede texture seamless high resolution up to 8k delivers a rich BaseColor/Albedo channel with nuanced pigment depth that enhances the natural look of leather textures. The Normal map captures the delicate fiber orientation and softness inherent to suede, while the Roughness channel offers a semi-matte finish that replicates suede’s low reflectivity and subtle light diffusion. The Metallic channel remains minimal or nonexistent, accurately reflecting the organic, non-metallic nature of suede leather. Ambient Occlusion adds depth by accentuating fine crevices and fiber intersections, and the Height/Displacement map provides gentle surface undulations that enable realistic parallax effects in 3D environments. At resolutions up to 8K, this texture maintains crisp detail even under close inspection, making it ideal for use in architectural visualization, game environments, product mockups, and interior staging.
Engineered for seamless integration and optimized performance, this AI texture high resolution suede texture seamless high resolution up to 8k is fully compatible with Blender, Unity, and Unreal Engine workflows. Its tileable nature allows for effortless coverage of extensive surfaces without visible joins, accelerating leather texturing processes while maintaining high fidelity detail. For optimal realism, adjusting the roughness intensity to suit lighting conditions is recommended, helping to keep the suede material visually grounded and responsive to environmental reflections. Additionally, fine-tuning the UV scale when applying the texture can enhance the perception of micro-detail and maintain proportional realism across various object sizes, ensuring your 3D models benefit from authentic suede surface characteristics and immersive tactile quality.
The material features a seamless high resolution suede texture with up to 8k resolution, offering a detailed 3D preview that highlights its PBR appearance and realistic surface composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
