Pebbled Calfskin Uniform Grain free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pebbled Calfskin Uniform Grain

IDpebbled-calfskin-uniform-grain
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The pebbled calfskin uniform grain texture is a high-quality seamless leather material meticulously crafted to replicate the natural surface of premium calfskin leather. This texture features a consistent uniform grain pattern that scales elegantly across large surfaces without any visible seams or distortion making it ideal for use in creating realistic leather finishes. The underlying material is organic composed of tightly interwoven collagen fibers that form the characteristic pebbled grain enhanced by natural oils and pigments that contribute to its subtle color variations and tactile depth. The surface finish simulates a lightly polished soft matte leather showcasing a balance between smoothness and natural texture while the porosity and slight surface irregularities reflect realistic wear and weathering effects typical of genuine calfskin. In terms of physically based rendering (PBR) channels the BaseColor/Albedo map captures the warm natural hues and subtle pigment variations of calfskin leather while the Normal map conveys the fine pebbled grain orientation and surface microdetails that give the material its distinctive tactile feel. The Roughness map controls the leather’s soft diffused reflection avoiding any overly glossy or plastic-like appearance and the Metallic map remains minimal or neutral reflecting leather’s organic non-metallic nature. Ambient Occlusion enhances the depth of grain crevices and seams adding realism to shadows and material contact points while the Height/Displacement map provides subtle surface relief that can be used to create convincing parallax effects or surface breakup without harsh edges further enhancing the leather’s natural look. This tileable pebbled calfskin uniform grain texture is available at an impressive resolution of up to 8K ensuring exceptional clarity and crisp detail suitable for close-up renders and expansive environment art alike. It integrates seamlessly with popular 3D platforms such as Blender Unreal Engine and Unity making it a versatile choice for artists working on architectural visualization concept prototyping or quick look development. For optimal results adjusting the UV scale allows you to control the visibility and prominence of the uniform grain pattern—scaling smaller for detailed close-ups or larger for subtle distant surfaces. Additionally fine-tuning the roughness channel can help maintain the leather’s natural softness and subdued sheen ensuring your renders achieve a highly realistic and polished finish across all projects.

The seamless pebbled calfskin uniform grain and AI texture pebbled calfskin uniform grain combine to create highly detailed leather textures with realistic depth and a precise 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.