Rough Suede Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Suede Texture Seamless

Texture Info

IDrough-suede-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Suede Texture Seamless high resolution up to 8k presents a meticulously crafted material inspired by natural suede leather, characterized by its distinctive rough yet soft surface. This texture simulates an organic substrate composed of tightly interwoven microscopic fibers, creating a porous and tactile finish typical of genuine suede. The base material reflects a polymer-organic blend with fibrous grain orientation that captures the subtle directional nap and uneven surface finish, giving it a realistic brushed appearance. Pigments and dyes embedded in the material’s structure provide a muted, earthy tone, enhanced by slight color variation to replicate natural wear and weathering effects. The seamless design ensures continuous tiling without visible edges, making it ideal for large UV islands and expansive surfaces in 3D scenes.

In Physically Based Rendering (PBR) channels, this texture excels in delivering a production-ready look: the BaseColor (Albedo) channel reflects the soft, matte hues typical of rough suede, avoiding metallic or glossy finishes. The Normal map captures fine micro-details and fiber directionality to add depth and tactile realism, while the Roughness map emphasizes the material’s diffused, non-reflective qualities, enhancing light scattering. The Metallic channel remains minimal or zero to maintain the organic, non-metallic nature of leather. Ambient Occlusion adds subtle shading to crevices, highlighting the suede’s fine grain and folds. The Height/Displacement channel provides gentle surface variation to reinforce the natural undulations and softness of the fabric texture, particularly effective for close-up renders.

Designed for seamless integration within modern production pipelines, the Rough Suede Texture Seamless high resolution up to 8k supports formats such as PNG and WEBP and works flawlessly in Blender, Unity, and Unreal Engine environments with minimal setup. Its tileable nature and ultra-high resolution ensure clarity and cohesion even on large UV islands, making it an excellent choice for quick look development, environment art, architectural visualization, and concept prototyping. For optimal results, it’s recommended to carefully adjust the roughness and normal intensity parameters to match your specific lighting rig, ensuring the material remains grounded and realistic within your scene. Scaling the UVs appropriately will help maintain the texture’s fine detail without pixelation or blurring, fully leveraging the 8k resolution for high-fidelity renders.

This tileable rough suede texture seamless high resolution up to 8k provides a realistic AI texture rough suede texture seamless high resolution up to 8k with detailed leather textures and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.