This seamless 3D PBR texture captures the worn beauty of cracked red leather, exhibiting a detailed network of natural fissures and subtle grain patterns that emphasize an aged, distressed surface. The leather showcases a vibrant yet deep red color with varied shading across its surface, enhancing the sense of depth and realism. The texture's refined cracks are irregular and vary in size, simulating genuine wear that occurs over time, while its slightly rough finish suggests a matte, non-glossy treated leather. Fine wrinkles and creases contribute to a tactile quality that can convincingly translate to virtual materials in high-end 3D renders.
This tileable texture is PBR-ready, designed for use with physically based rendering workflows in software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It offers artists and developers a reliable seamless pattern that maintains continuity on large surfaces, making it ideal for vintage furniture upholstery, stylish handbags, aged boots, game character costumes, or any 3D asset requiring a rustic leather aesthetic with strong character.
Ideal for projects aiming to convey realism combined with bold color presence, this cracked red leather texture enhances environments with a vintage flair or dramatic visual impact. Its distinctive surface details set it apart from smooth or polished leather textures, adding authenticity and character to 3D models of upholstery, fashion accessories, or even unique armor pieces. Whether for cinematic assets or immersive game worlds, this texture delivers a strong blend of color, wear, and natural leather elements without repetitive seams.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.