This seamless 3D PBR texture showcases a rich brown leather upholstery surface characterized by a quilted pattern formed through evenly spaced, square-shaped padded panels. The leather is smooth with a subtle natural grain that adds realism without overwhelming detail. Each panel is defined by heavy, decorative double-stitching in matching brown thread, providing an artisanal handmade feel and enhancing the textile’s depth and structure. The quilted segments are softly puffed, showing realistic wrinkles and indentations where pressure points press inward, especially around the sewn edges. Adding visual interest and authenticity, contrasting black and metallic buttons are neatly embedded at some panel intersections, with the metal button reflecting light distinctly, creating small highlights against the matte and semi-glossy leather surface. The overall material exhibits soft reflections typical of lightly polished, premium leather that has been well-maintained rather than heavily aged or distressed. Color variations across the brown palette range from medium caramel to deeper saddle hues, contributing subtle tonal diversity that enhances the tactile impression. This texture tile is fully seamless and PBR-ready, making it perfect for use in Blender, Unreal Engine, Unity, and other 3D software environments. It suits realistic interior visualizations such as vintage furniture, luxurious armchairs, classic car seat materials, and high-end props. Game developers and artists can leverage this texture for character accessories, detailed upholstery in environment sets, or crafting intricate costume elements that demand a premium leather upholstery aesthetic. Its combination of refined stitching, button detail, and natural grain ensures unique authenticity and versatility for 3D modeling projects needing a sophisticated leather surface with a quilted, cushioned appearance.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.