Nubuck Leather Soft Sanded free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Nubuck Leather Soft Sanded

IDnubuck-leather-soft-sanded
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The nubuck leather soft sanded texture is a premium seamless material meticulously crafted to replicate the organic composition and tactile qualities of soft sanded nubuck leather. Originating from the delicate buffing of the outer grain layer of bovine leather this texture reveals a fine velvety surface with subtle microfibers and an open porous structure. The natural leather base substrate is composed primarily of collagen fibers arranged in a complex interwoven grain orientation that creates its characteristic softness and flexibility. Pigments and dyes penetrate the surface evenly producing a muted matte finish with a slightly warm earthy tone. This soft sanded finish refines the roughness of the leather without sacrificing its inherent structural consistency highlighting the material’s authentic grain and natural wear patterns that develop over time with exposure and use.

Rendered through a complete PBR map set this tileable nubuck leather soft sanded texture captures every nuance of the material’s composition in stunning detail supported by resolutions up to 8K for maximum visual fidelity. The BaseColor/Albedo map faithfully represents the rich even coloration of the leather’s dyed surface while the Normal map simulates the intricate microfibers and subtle grain elevation enhancing tactile realism. Roughness maps define the varying levels of matte softness and slight sheen inherent to the nubuck sanded finish avoiding unwanted gloss while preserving natural light scattering. The Metallic channel remains minimal to nonexistent reflecting the organic non-metallic nature of leather while Ambient Occlusion enhances the perception of depth in crevices and folds. Height and Displacement maps provide accurate depth cues allowing for realistic surface undulations and further emphasizing the leather’s soft texture under changing lighting conditions.

Designed for seamless integration with leading 3D software such as Blender Unreal Engine and Unity this ai texture nubuck leather soft sanded ensures reliable high-quality results across diverse applications including architectural visualization game environments product mockups and interior staging. The tileable pattern eliminates visible seams enabling the coverage of vast surfaces without compromising realism or consistency. To optimize your renders adjusting the UV scale thoughtfully is recommended to maintain natural grain proportions and avoid repetitive artifacts while fine-tuning roughness parameters can help balance reflections under specific lighting rigs preserving the authentic softness and tactile appeal of nubuck leather in your scene.

The seamless nubuck leather soft sanded surface exhibits finely detailed leather textures that enhance the realism of the material in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.