Suede Leather Fine Nap free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Suede Leather Fine Nap

IDsuede-leather-fine-nap
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The suede leather fine nap texture is a meticulously AI-generated seamless material designed to replicate the subtle characteristics of genuine suede leather surfaces. At its core this texture simulates an organic polymer-based leather substrate composed of densely packed short fibers that create the distinctive fine nap—an ultra-soft matte finish with a delicate fibrous structure. The composition resembles a fibrous matrix bound by natural adhesives found in leather tanning which imparts both softness and durability. This fine nap pattern is carefully crafted to exhibit minimal porosity and a uniform fiber orientation which contributes to its smooth yet tactile surface. Pigments and dyes add depth and color variation reliably captured in the BaseColor/Albedo channel to produce a natural slightly muted tone typical of high-quality suede. The texture’s surface finish is matte with subtle roughness accurately represented in the Roughness map to ensure realistic light scattering without gloss while the Normal and Height/Displacement maps accentuate the micro-variations and soft pile depth enhancing the three-dimensional feel without harsh edges or visible seams.

Engineered for versatility and high fidelity this tileable suede leather fine nap texture scales elegantly across large surfaces without any visible seams making it ideal for diverse applications such as architectural visualization product mockups game environments and interior staging. The comprehensive PBR map collection includes BaseColor/Albedo Normal Roughness Metallic Ambient Occlusion and Height/Displacement channels enabling precise material recreation in physically based rendering workflows. The Ambient Occlusion channel subtly enhances the natural shading in recessed areas of the nap reinforcing the perceived depth and tactile quality. Metallic values remain minimal or zero reflecting the organic non-metallic nature of suede leather. With resolution options up to 8K this texture provides exceptional clarity and micro-detail essential for close-up 3D previews in Blender Unreal Engine and Unity maintaining consistent visual quality across varied lighting conditions and camera angles.

To maximize realism it is recommended to adjust the UV scale carefully when applying this tileable suede leather fine nap texture tailoring the nap density to the size and context of your 3D model. Fine-tuning the roughness map can simulate the soft matte finish characteristic of suede leather balancing subtle light diffusion without appearing overly smooth or shiny. Incorporating height or parallax mapping further enhances the tactile dimension by emphasizing the gentle fiber relief and depth variations inherent to suede surfaces. This nuanced approach combined with precise ambient occlusion and normal map integration elevates the material’s complexity and believability ensuring consistent production-ready results. The suede leather fine nap texture is an invaluable asset for artists and designers seeking to enhance and accelerate their leather textures workflow with a high-resolution AI-generated solution that delivers professional and natural finishes across multiple 3D platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.