Patterned Leather Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Leather Seamless Texture

IDpatterned-leather-seamless-texture
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Leather Seamless Texture offers a meticulously crafted digital representation of leather’s complex materiality designed to meet the demands of modern 3D pipelines. This texture simulates the organic base substrate of leather composed primarily of tightly interwoven collagen fibers that give it natural strength and flexibility. The surface finish exhibits a subtle embossed pattern replicating the grain orientation and fine creases typical of high-quality patterned leather. Pigments within the texture’s BaseColor channel provide rich natural hues and subtle tonal variations while controlled noise adds realistic surface imperfections without compromising clarity. The Normal map enhances the tactile feel by replicating the microscopic bumps and depressions of the leather grain contributing to a believable 3D effect. Roughness values are carefully balanced to reflect the semi-matte slightly polished finish often seen in patterned leather avoiding excessive gloss while maintaining depth and realism. Metallic is minimal or absent to reflect leather’s organic nature while Ambient Occlusion and Height maps support natural shadowing and depth emphasizing the texture’s relief and subtle embossing.

Rendered at an impressive resolution of up to 8K this seamless patterned leather seamless texture is optimized for tileable use ensuring it maintains cohesion and sharp detail even when applied across large UV islands. Its high-resolution detail supports close-up inspection without visible pixelation or blurring making it ideal for a variety of applications including environment art architectural visualization concept prototyping and quick look-development workflows. The texture’s seamless tiling capability guarantees that patterns repeat without visible seams enhancing immersion in 3D scenes. It is fully compatible and ready to use out of the box in Blender Unity and Unreal Engine integrating smoothly with PBR shading models to accelerate iteration cycles and maintain visual fidelity through real-time 3D previews.

When working with this ai texture patterned leather seamless texture it is recommended to carefully match texel density across multiple assets to avoid pattern distortion or stretching. Uniform UV scaling ensures the embossed pattern retains its natural proportions and visual cohesion preserving the quality of the leather’s grain and embossing details. Adjusting roughness parameters can help tailor the surface’s reflectivity to specific lighting conditions allowing for subtle customization of the leather’s polished appearance. Additionally leveraging the Height or Parallax maps can enhance surface depth and realism especially in close-up renders or interactive environments bringing out the tactile nature of the patterned leather material with enhanced dimensionality.

The tileable patterned leather seamless texture offers a highly detailed and realistic PBR appearance making it ideal for creating consistent leather textures in digital material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.