Polished Suede Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Suede Texture Seamless

Texture Info

IDpolished-suede-texture-seamless
CategoryLeather
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished suede texture seamless high resolution up to 8k offers an exquisite representation of a refined leather surface characterized by its fine organic fibers and smooth, lustrous finish. This material evokes the natural composition of suede, where a dense network of soft, napped fibers is bonded onto a leather substrate, creating a subtle yet distinct tactile quality. The surface finish is meticulously polished to enhance the softness while maintaining a delicate sheen that reflects light naturally. Pigments and dyes embedded within the leather contribute to a rich, uniform color that complements the material’s inherent grain orientation and slight natural porosity. These attributes combine to deliver a realistic, high-fidelity leather texture that captures the nuanced interplay between light, fiber direction, and surface smoothness.

In terms of PBR channels, the polished suede texture seamless high resolution up to 8k excels in delivering accurate material responses. The BaseColor/Albedo channel presents the nuanced pigmentation and subtle color variations typical of polished suede, while the Normal map emphasizes the micro-structure of the suede’s fine fiber patterns and grain orientation. The Roughness channel reflects the smooth, polished finish, offering low to medium roughness values that simulate the soft reflectivity of suede. The Metallic channel remains near zero, consistent with the organic leather base, ensuring no artificial metallic shine. Ambient Occlusion enhances depth perception by accentuating crevices and fiber overlaps, and the Height/Displacement map subtly conveys the slight surface irregularities and fiber elevations, perfect for adding realism in 3D scenes.

This tileable polished suede texture seamless high resolution up to 8k is optimized for seamless tiling, allowing it to cover vast surfaces without visible repetition or seams, making it ideal for architectural visualization, game environments, product mockups, and interior staging. The texture is fully compatible and production-ready for popular 3D software and game engines such as Blender, Unity, and Unreal Engine, requiring minimal setup to integrate. For optimal results, adjusting the roughness and normal map intensity according to your scene’s lighting rig is recommended to keep the material grounded and visually convincing. Additionally, when applying the texture, consider tweaking the UV scale to balance detail density across your model, ensuring the polished suede’s delicate fiber structure remains crisp and realistic at various viewing distances.

The ai texture polished suede texture seamless high resolution up to 8k offers a highly detailed, polished suede texture seamless high resolution up to 8k that enhances leather textures with realistic PBR appearance and an interactive 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.