The smooth synthetic leather texture seamless high resolution up to 8ktexture is a meticulously crafted digital material designed to replicate the refined and polished appearance of synthetic leather surfaces. This texture simulates a polymer-based composite where a flexible plastic substrate is intricately combined with fine synthetic fibers and advanced binders, producing a uniform grain orientation and minimal porosity. The resulting surface finish is smooth and subtly glossy, characteristic of high-quality synthetic leather, enhanced through carefully calibrated colorants that mimic traditional leather dyes and pigments. This balance of consistent grain detail and subtle sheen creates a visually convincing material that excels in seamless repeatability, making it ideal for applications requiring extensive surface coverage without visible tiling artifacts or distortion.
Within physically based rendering (PBR) workflows, this tileable smooth synthetic leather texture seamless high resolution up to 8k excels by delivering detailed and consistent data across all essential channels. The BaseColor/Albedo map captures the nuanced pigmentation and subtle tonal variations typical of synthetic leather, while the Normal map encodes fine grain patterns and micro-surface irregularities that respond dynamically to lighting conditions, enhancing realism. The Roughness channel is finely tuned to reflect the semi-glossy, polished finish, accurately controlling specular highlights and reflections, while the Metallic map remains low to represent the inherently non-metallic nature of synthetic leather. Ambient Occlusion adds realistic depth to creases and folds, and Height or Displacement maps provide subtle surface relief, supporting realistic parallax effects and improving the tactile perception of the material in close-up 3D preview renders.
Optimized for high resolution up to 8k, this ai texture smooth synthetic leather texture seamless high resolution up to 8k is fully compatible with popular 3D platforms such as Blender, Unreal Engine, and Unity. Its seamless tileable design ensures flawless repetition, enabling creators to cover large areas—ranging from furniture upholstery and automotive interiors to fashion accessories and game environment props—without sacrificing detail or introducing visual artifacts. For optimal results, it is recommended to maintain a consistent texel density across assets and adjust UV scaling carefully to prevent pattern stretching. Additionally, fine-tuning the Roughness parameter allows for precise adaptation to diverse lighting scenarios or stylistic needs, ensuring the material integrates naturally within both real-time scenes and cinematic renders for maximum realism and visual appeal.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
