Discover the Rough Cowhide Texture Seamless high resolution up to 8ktexture, a meticulously crafted, tileable leather texture designed to bring authentic organic detail to your 3D projects. This texture captures the natural composition of rough cowhide, characterized by an intricate grain orientation and subtle surface porosity that reflect the fibrous structure of animal hide. The base substrate consists of dense collagen fibers tightly interwoven with natural oils and pigments, creating a durable yet flexible surface. The material’s surface finish appears matte with a slightly uneven, rugged feel, enhanced by natural weathering effects and pigment variations that lend depth and realism. These material qualities translate effectively into PBR channels: the BaseColor/Albedo presents warm, earthy tones with natural color shifts; the Normal map highlights the coarse grain and microfolds; Roughness emphasizes the non-reflective, textured finish; Metallic remains minimal, reflecting the organic, non-metallic nature of leather; Ambient Occlusion adds depth to crevices; and Height/Displacement conveys the subtle surface relief typical of untreated cowhide.
This tileable rough cowhide texture seamless high resolution up to 8k is optimized for seamless tiling across large surfaces, enabling smooth, repeatable patterns without visible seams or distortion. Perfectly suited for applications in quick look-dev, environment art, architectural visualization, and concept prototyping, the texture integrates easily with major 3D software like Blender, Unreal Engine, and Unity. Its ultra-high resolution supports close-up renders and detailed 3D previews, preserving crisp detail and natural variation at all scales. For best results, it is recommended to maintain consistent UV scaling to avoid texture stretching and to fine-tune roughness values in your shader to control the balance between matte and subtle sheen, enhancing realism depending on lighting conditions and material context.
Engineered to avoid repetitive artifacts common in auto-generated textures, this rough cowhide texture seamless high resolution up to 8ktexture offers clarity and stability, ensuring your leather materials look natural and convincing. The underlying organic structure, combined with careful attention to colorants and surface finish, makes this asset a versatile choice for realistic leather surfaces in digital assets, game environments, and virtual production. Incorporating this AI texture into your workflow accelerates scene development while providing predictable, high-quality results that faithfully represent the nuanced characteristics of authentic rough cowhide leather.
The seamless rough cowhide texture, available in seamless high resolution up to 8k, offers a detailed and realistic PBR appearance enhanced by AI texture technology to accurately replicate leather textures.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
