Stylized Leather Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Leather Seamless Texture

IDstylized-leather-seamless-texture
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Leather Seamless Texture is an expertly crafted digital material designed to replicate the rich organic qualities of leather with a stylized aesthetic. At its core this texture mimics a polymer-based leather substrate enhanced with fine grain orientation and subtle fiber patterns that reflect natural wear and weathering. The surface finish suggests a soft slightly brushed patina with moderate porosity capturing the interplay of pigments and dyes that create depth and variation in the leather’s warm earthy tones. These nuanced details contribute to a visually appealing and tactilely convincing material suitable for a wide range of 3D projects.

This tileable stylized leather seamless texture is meticulously curated within the leather textures category ensuring flawless repetition and consistent detail across vast surfaces. Available in ultra-high resolution up to 8K it supports multiple formats including PNG and WEBP making it ideal for seamless integration into Blender Unreal Engine and Unity workflows. The texture’s PBR channels have been carefully tuned for realism and stability: the BaseColor/Albedo channel conveys rich color gradients and subtle dye variations; the Normal map captures the fine grain and fiber direction; Roughness defines the balanced semi-matte finish; the Metallic channel remains minimal to simulate natural leather’s non-metallic quality; Ambient Occlusion adds depth to creases and folds; while the Height/Displacement map accentuates surface relief and worn edges for added realism.

Designed to avoid repetitive artifacts common in auto-generated textures this stylized leather seamless texture maintains clarity and visual stability even when tiled extensively. For optimal results it is recommended to maintain consistent texel density and uniform UV scaling across all leather-based assets to prevent pattern distortion and ensure a harmonious appearance. Adjusting the roughness channel can help tailor the surface reflectivity to different lighting environments enhancing realism whether used in architectural visualization game environments product mockups or interior staging.

By leveraging this tileable stylized leather seamless texture artists and designers can efficiently cover large areas with a premium leather material that delivers predictable repeatable results. Its high resolution and careful material composition make it a versatile and practical choice for projects demanding both visual fidelity and seamless integration in contemporary 3D pipelines.

The stylized leather seamless texture offers a highly detailed PBR appearance with ai texture stylized leather seamless texture integration providing a consistent and realistic 3D preview for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.