Breccia Marble Broken Fragments free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Breccia Marble Broken Fragments

IDbreccia-marble-broken-fragments
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The breccia marble broken fragments texture authentically captures the intricate composition of natural breccia marble, a metamorphic stone distinguished by angular fragments of diverse minerals and sedimentary rocks. These coarse fragments are cemented together by fine calcite or silica binders, forming a complex, heterogeneous matrix that showcases rich variations in grain orientation, porosity, and mineral inclusions. This premium, seamless breccia marble broken fragments texture faithfully represents the interplay between the fragmented stone pieces and the smooth, polished marble substrate, emulating the refined surface finish typical of high-quality marble slabs while preserving the fractured and broken aesthetic inherent to breccia. The coloration reveals a natural palette of warm, earthy tones enhanced by subtle oxide layers and pigments, visible in the BaseColor/Albedo channel, which highlight sporadic veining and nuanced color shifts throughout the texture.

Designed for photorealistic rendering workflows, this tileable breccia marble broken fragments texture set excels in delivering detailed surface realism across 3D environments. The Normal and Height/Displacement maps emphasize the tactile depth and relief of the broken fragments, capturing the subtle undulations and fractured edges that define breccia’s distinctive surface quality. The Roughness map controls the varying glossiness between the highly polished marble areas and the slightly rougher, fragmented stone edges, while the Metallic channel remains minimal to reflect the natural, non-metallic composition of the stone. Ambient Occlusion enhances shadowing within crevices and fractured joints, adding to the overall perception of depth and richness. With an ultra-high resolution of up to 8K, this AI texture breccia marble broken fragments resource maintains exceptional crispness and fine detail, whether viewed up close or across large-scale architectural surfaces.

Optimized for seamless integration with industry-standard software such as Blender, Unreal Engine, and Unity, this breccia marble broken fragments texture ensures smooth real-time rendering and cinematic-quality visuals without visible seams or repetitive patterns. For best results, it is recommended to carefully adjust the UV scale to preserve consistent texel density and avoid distortion of the natural breccia pattern. Fine-tuning the roughness map can further tailor the finish from sleek and polished to a more matte, weathered stone appearance, enhancing material authenticity. Additionally, subtle height or parallax map adjustments can add convincing depth and tactile realism to the fragmented marble surface under various lighting conditions, making this versatile marble textures set ideal for architectural visualization, game environments, and detailed digital art projects demanding true-to-life breccia marble broken fragments aesthetics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.