Worn Green Marble Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Worn Green Marble Texture Seamless

IDworn-green-marble-texture-seamless
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This worn green marble texture seamless high resolution up to 8ktexture is a finely detailed material designed to authentically replicate the natural characteristics of aged marble stone. At its foundation the base substrate closely mimics the crystalline calcium carbonate composition typical of genuine marble enriched with subtle mineral veins and natural oxide layers that contribute to its distinctive green coloration. This texture captures the fine grain orientation and slight porosity inherent in weathered marble with an expertly crafted surface finish that balances areas of gentle polish and light abrasion. These weathered imperfections and mineral inclusions create an organic aged patina that enhances the material’s realistic appearance and depth making it ideal for applications requiring a seamless worn green marble texture seamless high resolution up to 8k pattern with consistent visual fidelity across large surfaces.

In physically based rendering workflows this tileable worn green marble texture seamless high resolution up to 8k excels by providing detailed and accurate channel data for natural and predictable results. The BaseColor (Albedo) channel showcases the nuanced green hues and delicate veining while the Normal map encodes intricate surface microdetails such as fine scratches cracks and polished ridges that bring out the stone’s tactile quality. The Roughness channel is finely tuned to reflect the interplay between smooth polished areas and the coarser weathered zones delivering realistic light scattering and reflections. The Metallic channel remains minimal consistent with marble’s non-metallic nature and Ambient Occlusion enhances the depth perception in crevices and porous regions. Additionally the Height/Displacement map supports parallax and surface relief effects making this AI texture worn green marble texture seamless high resolution up to 8k particularly effective for close-up renders and real-time scenes.

Optimized for seamless integration this seamless worn green marble texture seamless high resolution up to 8k is fully compatible with industry-standard software such as Blender Unity and Unreal Engine. Its clean tileable design ensures it scales elegantly across large areas without visible seams or distortion maintaining a consistent and natural marble appearance. For best results it is recommended to maintain uniform UV scale and texel density to prevent stretching and to fine-tune the roughness channel to adjust the balance between glossiness and matte finishes according to lighting conditions and project requirements. This worn green marble texture seamless high resolution up to 8ktexture also includes a high-quality 3D preview enhanced by AI allowing artists and developers to accurately visualize and assess the material’s performance before implementation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.