Seamless Brown Marble 5 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Marble 5 by Share Textures – PBR 3D Texture (8K ready)

IDbrown-marble-5-by-share-textures-pbr-seamless-8k
Marble
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brown Marble 5 by Share Textures is a meticulously crafted high-quality photorealistic PBR 3D texture designed to faithfully replicate the intricate composition and natural beauty of polished brown marble surfaces. This texture simulates a metamorphic rock primarily composed of recrystallized carbonate minerals featuring fine grain orientation and subtle veining patterns that define its organic mineral substrate. The stone’s natural color palette includes rich brown hues with occasional reddish undertones resulting from mineral impurities and oxide layers embedded within the marble. The surface finish is smooth glossy and refined perfectly capturing the polished stone floors and wall claddings commonly found in upscale architectural interiors. Its dense low-porosity nature is reflected through minimal surface weathering while fine micro-variations contribute to a lifelike interplay of light and shadow across the seamless tileable surface.

This PBR texture pack includes all essential maps optimized for physically based shading workflows and modern rendering engines. The Base Color (Albedo) channel accurately conveys the warm brown tones and organic veining typical of natural marble while the Normal map adds subtle surface imperfections and grain details that enhance realism under dynamic lighting conditions. The Roughness map controls the polished finish by balancing glossiness and light diffusion emulating the semi-reflective quality of marble’s smooth surface. Ambient Occlusion provides additional depth by simulating soft shadows within crevices and veins and the Height/Displacement map offers precise surface relief useful for parallax and displacement shaders. Consistent with marble’s non-metallic composition the Metallic channel remains unused. This texture is fully compatible with Blender’s Principled BSDF shader Unreal Engine (supporting Base Color Roughness Normal and AO inputs) and Unity’s URP/HDRP Lit shaders. With resolution support up to 8K it ensures crisp detailed visuals on large-scale surfaces without visible repetition or pixelation.

For optimal results maintaining a consistent texel density across your 3D models is recommended to avoid scaling artifacts and preserve the integrity of the texture’s intricate veining and grain. Employing triplanar or layered tiling techniques can effectively minimize visible seams particularly on expansive floors or wall surfaces. Combining the Normal map with the Height/Displacement channel in your material setup enhances the perception of depth and surface complexity especially during close-up inspection. To ensure accurate color representation import the Base Color texture in sRGB color space while data-driven maps such as Normal Roughness Ambient Occlusion and Height should be imported as Non-Color to maintain their precision in shading calculations. This seamless brown marble texture is an excellent choice for artists and designers seeking to add authentic natural stone surfaces with refined detail and realism to their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.