Worn Black Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Black Marble Texture Seamless

Texture Info

IDworn-black-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn black marble texture seamless high resolution up to 8ktexture embodies the natural complexity and elegance of aged marble stone, showcasing a deep black base substrate composed primarily of crystalline calcium carbonate minerals. This texture reflects the subtle effects of weathering and surface erosion over time, with faint micro-cracks and gentle abrasion marks that reveal the stone’s inherent porosity and mineral grain orientation. The surface finish simulates a slightly polished yet matte patina, characteristic of marble that has endured environmental exposure, resulting in a balanced interplay between smoothness and roughness. Pigment variations arise from trace oxide layers and organic inclusions within the marble, lending nuanced tonal shifts and depth to the BaseColor/Albedo channel, while the Normal map captures fine surface undulations and worn edges to enhance realism in 3D renders.

In terms of composition, this tileable worn black marble texture seamless high resolution up to 8k is carefully designed to represent the physical attributes of marble’s microstructure and surface aging processes. The Roughness channel reflects subtle variations consistent with a stone surface that is neither fully polished nor heavily weathered, providing believable light scattering and specular highlights. The Metallic channel remains at zero, as marble is a non-metallic mineral, while the Ambient Occlusion map accentuates natural crevices and worn depressions for added depth and shadow fidelity. Height and Displacement maps convey the delicate relief of surface imperfections, such as faint fissures and slight elevation changes, making the texture ideal for photorealistic PBR workflows and enhancing tactile detail in cinematic renders or real-time scenes.

Delivered in high resolution up to 8k, this seamless worn black marble texture is perfectly suited for large-scale applications where clarity and repeatability are essential, ensuring no visible seams disrupt the visual flow across expansive surfaces. The asset is fully compatible out‑of‑the‑box with leading 3D software like Blender, Unity, and Unreal Engine, streamlining your material setup and iteration loop. For optimal results, it is recommended to fine-tune the roughness and normal intensity parameters to harmonize with your specific lighting environment, maintaining a grounded and believable marble appearance. Adjusting the UV scale to match your scene’s spatial context will further enhance realism, whether for architectural visualizations, level dressing, or material studies requiring detailed 3D preview fidelity.

This AI-generated seamless worn black marble texture offers a seamless high resolution up to 8k, providing detailed marble textures with realistic PBR appearance suitable for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.