Calacatta Marble Bold Veins free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Calacatta Marble Bold Veins

IDcalacatta-marble-bold-veins
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Calacatta Marble Bold Veins texture is a meticulously crafted seamless material designed to replicate the complex natural composition and elegant appearance of genuine Calacatta marble. This texture captures the stone’s unique mineral makeup, characterized by prominent calcite and dolomite crystals embedded within a dense, low-porosity carbonate rock substrate. The surface is naturally polished to a smooth, glossy finish that enhances its reflective qualities and emphasizes the bold, flowing veins that define Calacatta marble’s signature look. The interplay of white and creamy base tones with striking gray and gold veins is precisely conveyed in the BaseColor/Albedo map, providing authentic color variation and depth. The Normal and Height/Displacement maps reveal subtle surface undulations and vein relief, contributing tactile realism by simulating the marble’s fine texture and natural depth. Meanwhile, the Roughness map accurately reflects variations in surface reflectivity, mimicking areas of polished smoothness versus slightly matte patches, while the Ambient Occlusion channel highlights shadowed crevices where veins intersect or recess, enhancing visual depth and dimensionality. The Metallic map remains neutral, consistent with marble’s non-metallic nature.

This tileable Calacatta marble bold veins texture set supports resolutions up to 8K, ensuring exceptional clarity and detail that hold up even under close inspection or in large-scale architectural visualizations. Optimized for seamless tiling, it allows for effortless application across extensive surfaces such as floors, walls, countertops, or decorative elements without visible seams or repetitive patterns. This seamless calacatta marble bold veins texture integrates smoothly with popular 3D software and rendering engines including Blender, Unreal Engine, and Unity, making it a versatile choice for diverse projects requiring authentic marble surfaces. The texture’s scientifically accurate material representation, combined with its artistic precision, offers a faithful reproduction of the natural stone’s composition and surface finish, essential for achieving realism in both indoor and outdoor environments.

For best results when applying this AI texture Calacatta marble bold veins, adjusting the UV scale is recommended to maintain the natural proportion and flow of the bold veins, especially on larger surfaces, preventing distortion and preserving authenticity. Fine-tuning the roughness intensity can also help synchronize the marble’s reflective properties with your scene’s lighting conditions, enhancing realism. Utilizing the height or displacement map adds subtle surface depth and dimensionality, allowing the marble veins to interact convincingly with shadows and highlights in your 3D preview. This comprehensive texture set combines detailed material understanding and technical sophistication, making it an ideal resource for architectural visualization, game environments, product mockups, and interior staging where seamless detail and natural elegance are paramount.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.