Classic Black and White Marble Checker Tile Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Classic Black and White Marble Checker Tile Texture | Free PBR

IDclassic-black-and-white-marble-checker-tile-texture-free-pbr
Marble
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Classic Black and White Marble Checker Tile Texture is a high-quality, seamless PBR material designed to replicate the natural elegance and timeless appeal of marble checkerboard flooring. The base substrate emulates fine-grained marble, a metamorphic rock primarily composed of recrystallized carbonate minerals, giving the texture its solid and dense mineral composition. The black and white sections represent contrasting pigments naturally found in marble, where the white areas resemble pure calcite with a polished, smooth finish, while the black tiles mimic regions containing organic carbon or mineral impurities. This interplay of colors is enhanced by subtle variations in grain orientation and surface porosity, which add depth and realism to the pattern without compromising its classic checkerboard aesthetic.

The texture’s PBR channels are carefully crafted to represent these material characteristics accurately. The BaseColor or Albedo map captures the crisp contrast between the black and white marble tiles, reflecting the inherent pigments and oxide layers responsible for the coloration. The Normal map simulates the slight undulations and microfacet details of the polished marble surface, while the Roughness map controls the smooth, reflective quality typical of high-gloss marble finishes. The Metallic channel remains minimal or unused, consistent with the non-metallic nature of marble. Ambient Occlusion enhances the perception of grout lines and tile edges, adding subtle shadows for realism. Height and Displacement maps offer fine surface relief, emphasizing the slight elevation differences between tiles and grout for enhanced parallax effects in 3D environments.

Rendered at up to 8K resolution, this texture is optimized for professional-grade applications and fully compatible with Blender, Unreal Engine, and Unity, ensuring seamless integration into architectural visualizations, game environments, and virtual reality projects. Its tileable design allows for flexible UV scaling, making it ideal for covering large surfaces without visible seams or repetition artifacts. For best results, adjusting the roughness value can fine-tune the sheen to match different lighting conditions or stylistic preferences, while subtle height map tweaks can enhance parallax effects to simulate realistic depth in close-up views.

Overall, this Classic Black and White Marble Checker Tile Texture offers a versatile and visually striking material solution, combining authentic mineralogical detail with modern PBR workflows. Its careful balance of natural composition and precise digital representation makes it an excellent choice for designers and developers seeking to add a touch of sophistication and timeless style to their 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.