Polished White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished White Marble Texture Seamless

Texture Info

IDpolished-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished white marble texture seamless high resolution up to 8k captures the refined elegance and natural complexity of genuine marble surfaces. This texture emulates the mineral composition of marble, primarily composed of calcite crystals that interlock to form a dense, low-porosity stone. The polished finish highlights the smooth, glossy surface characteristic of high-quality marble, created through fine grinding and buffing processes that reduce surface roughness and enhance reflectivity. Subtle veining and color variations arise from trace mineral impurities and oxide layers, imparting a natural white base with delicate gray hues. These features are faithfully represented in the BaseColor/Albedo channel, while the Normal and Height maps convey the micro-structural undulations and gentle surface relief typical of marble’s crystalline grain orientation and minimal weathering.

This tileable polished white marble texture seamless high resolution up to 8k is expertly designed for modern 3D pipelines, ensuring it maintains clarity and visual cohesion even when applied to large UV islands. The high-resolution 8K detail allows for exceptional sharpness in close-up renders, making it ideal for architectural visualization, environment art, and concept prototyping where realism and material fidelity are paramount. The Roughness channel is finely tuned to reflect the polished surface’s low roughness values, creating realistic specular highlights without unwanted glossiness, while the Ambient Occlusion channel enhances depth perception across subtle crevices and veins. The texture includes no metallic properties, consistent with marble’s natural mineral makeup, and its seamless tiling capability ensures smooth repetition across extensive surfaces without visible seams or distortions.

Compatible with Blender, Unreal Engine, and Unity, this polished white marble texture seamless high resolution up to 8k integrates effortlessly into various workflows with minimal setup. Its AI-generated details prioritize micro-detail and structural consistency, delivering a convincing, production-ready appearance. For optimal results, it is recommended to adjust the roughness intensity to align with your scene’s lighting rig, ensuring the marble surface retains a grounded, realistic look under different illumination conditions. Additionally, scaling the UV coordinates appropriately helps preserve the natural veining scale and prevents the texture from appearing stretched or repetitive, enhancing the overall visual authenticity of your 3D materials.

The AI-generated polished white marble texture seamless high resolution up to 8k offers a detailed 3D preview of marble textures with a polished white marble texture seamless high resolution up to 8ktexture, ensuring realistic PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.