Polished White Marble Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished White Marble Texture Seamless

IDpolished-white-marble-texture-seamless
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The polished white marble texture seamless high resolution up to 8ktexture faithfully replicates the intricate natural composition and refined elegance of genuine marble surfaces. This texture is based on marble’s primary mineral makeup predominantly calcite crystals that interlock to form a dense low-porosity stone with exceptional durability and minimal weathering. The polished finish reflects a smooth glossy surface achieved through fine grinding and buffing which reduces surface roughness and enhances light reflectivity. Subtle veining and delicate gray hues appear naturally due to trace mineral impurities and thin oxide layers embedded within the stone adding visual complexity and authentic color variations. These nuanced characteristics are accurately represented in the BaseColor/Albedo channel while the Normal and Height maps capture the micro-structural undulations and gentle relief caused by the crystalline grain orientation typical of marble’s mineral fabric.

This seamless polished white marble texture seamless high resolution up to 8k is optimized for modern 3D workflows delivering sharp detail and consistent quality even on expansive UV islands. The high resolution up to 8k ensures exceptional clarity in close-up renders making it ideal for architectural visualization environment art and realistic material prototyping where fidelity and surface realism are critical. The Roughness channel is carefully calibrated to reflect marble’s polished surface with low roughness values producing believable specular highlights without excessive glossiness. The Ambient Occlusion channel adds depth to subtle crevices and veins enhancing the texture’s three-dimensional appearance. Consistent with marble’s natural properties the texture contains no metallic components supporting an authentic non-metallic material response. Its tileable design guarantees smooth repetition across large surfaces without visible seams or distortions preserving the integrity of the polished finish.

Compatible with Blender Unreal Engine and Unity this ai texture polished white marble texture seamless high resolution up to 8k integrates effortlessly into diverse 3D pipelines requiring minimal setup. The AI-generated details prioritize micro-detail and structural coherence delivering a production-ready appearance that enhances realism in digital scenes. For best results it is advisable to adjust the roughness intensity according to your scene’s lighting conditions to maintain a grounded and natural look under varying illumination. Additionally carefully scaling the UV coordinates helps maintain the natural proportion of the veining pattern preventing texture stretching or repetitive artifacts and further improving the visual authenticity of your marble surfaces in 3D preview environments and final renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.