The Pink Marble Subtle Clouds texture is a premium, seamless tileable material meticulously crafted from a refined pink-hued marble substrate. This natural stone is composed of a dense crystalline matrix featuring microscopic grains of calcite and quartz, tightly bonded to create a cohesive mineral structure with minimal porosity. The surface presents a smooth, polished finish that subtly reflects light without excessive gloss, highlighting the delicate, cloud-like veining patterns and soft pastel pink tones. These tonal variations are the result of naturally occurring iron oxide pigments and trace mineral inclusions embedded within the stone, which impart a timeless elegance and organic authenticity. The marble’s fine crystalline composition ensures a tactile realism that enhances both the visual depth and physical presence of the material, making it well suited for architectural visualizations and environmental art projects requiring natural stone aesthetics.
This tileable pink marble subtle clouds texture is available at an ultra-high resolution of up to 8K, ensuring exceptional clarity and preservation of intricate veining and soft tonal transitions across large surfaces without noticeable repetition or seams. The accompanying PBR texture set includes detailed BaseColor/Albedo maps that faithfully reproduce the nuanced pink hues and subtle pigment distributions, Normal maps that emulate the micro-relief and polished stone surface, and Roughness maps that define the gentle variations in reflectivity characteristic of marble. Metallic maps are minimal or unused, reflecting the stone’s non-metallic nature, while Ambient Occlusion maps enhance the perception of depth in crevices and natural veins. Height and Displacement maps add subtle surface undulations that simulate the natural relief of the marble, providing an additional layer of realism to 3D renders and interactive environments.
Engineered for seamless integration with leading 3D platforms such as Blender, Unreal Engine, and Unity, this AI-generated pink marble subtle clouds texture offers versatile application possibilities. The seamless tiling capability ensures consistent coverage over expansive architectural elements or environment assets without visible edges. For optimal visual results, adjusting the UV scale is recommended to balance the level of detail and performance, especially on large surfaces. Additionally, fine-tuning the roughness and normal map intensity can help customize the material’s interaction with scene lighting, enhancing subtle reflectivity and depth. Incorporating height or displacement maps within shader setups further grounds the texture’s surface relief, amplifying its realistic appearance and tactile quality in 3D previews and final renders.
The seamless pink marble subtle clouds texture, generated with AI precision, offers a realistic PBR appearance characterized by delicate veining and soft tonal variations typical of high-quality marble textures.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
