Fine Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Green Marble Texture Seamless

Texture Info

IDfine-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This fine green marble texture seamless high resolution up to 8ktexture captures the natural elegance and complexity of marble stone with exceptional detail and clarity. Originating from a mineral-rich base substrate, this marble features tightly interlocked calcite crystals that create a smooth, polished surface with subtle veining patterns. The green coloration arises from trace mineral pigments such as serpentine or chlorite, imparting a unique and organic appearance. The surface finish is glossy and reflective, characteristic of finely honed marble, which balances light diffusion and specular highlights to enhance realism in digital materials. This seamless fine green marble texture high resolution up to 8k is designed with minimal porosity and no visible weathering effects, ensuring a pristine, luxurious look suitable for both architectural visualization and product design.

From a PBR materials perspective, this ai texture fine green marble texture seamless high resolution up to 8k provides a comprehensive set of channels optimized for physically based rendering workflows. The BaseColor/Albedo channel faithfully reproduces the rich green hues and natural veining, while the Normal map adds subtle surface undulations to simulate the fine grain orientation and micro-roughness of polished marble. The Roughness map is calibrated to reflect the semi-gloss finish, allowing users to adjust surface shininess to best match their scene lighting. Metallic is kept at zero, consistent with natural stone, while Ambient Occlusion enhances depth perception around veins and fissures. The Height/Displacement map adds dimensionality by simulating slight elevation changes, perfect for advanced parallax or tessellation effects in Blender, Unity, or Unreal Engine. This tileable fine green marble texture seamless high resolution up to 8ktexture is engineered to cover vast areas flawlessly, preserving consistent detail and avoiding repetitive artifacts common in auto-generated materials.

Ideal for accelerating workflows in real-time scenes, cinematic renders, level dressing, and material studies, this marble texture works out of the box across major 3D platforms. With formats including PNG and WEBP at resolutions up to 8k, it supports high-fidelity 3D previews and ensures fast iteration loops. A practical tip for optimal results is to carefully adjust the roughness intensity and UV scale to harmonize the marble’s reflective properties with your scene’s lighting rig, maintaining a grounded and realistic material appearance. By incorporating this fine green marble texture seamless high resolution up to 8ktexture, artists and designers can quickly achieve high-quality, photorealistic marble surfaces that enhance the visual impact of any project without extensive manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.