Clean White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Clean White Marble Texture Seamless

Texture Info

IDclean-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The clean white marble texture seamless high resolution up to 8ktexture is a premium digital material meticulously designed to emulate the natural beauty and intricate composition of pristine white marble. This metamorphic rock is primarily composed of recrystallized carbonate minerals, such as calcite and dolomite, which form a dense, fine-grained substrate with low porosity and excellent durability. The texture captures the polished surface finish characteristic of high-quality marble, offering a smooth, reflective sheen that reveals subtle gray veins and natural grain orientation. These veins and crystalline patterns are gently highlighted to maintain a uniform and clean appearance, replicating the stone’s authentic surface features with high fidelity. The colorants embedded within this ai texture clean white marble texture seamless high resolution up to 8k include naturally occurring mineral inclusions that produce a soft white base tone, enhanced by delicate variations and fine veining visible in the BaseColor (Albedo) map.

In terms of Physically Based Rendering (PBR) channels, the seamless clean white marble texture seamless high resolution up to 8k is fully optimized for realistic light interaction. The Normal and Height/Displacement maps articulate the subtle surface undulations and depth variations, lending tactile realism to the material’s polished finish. The Roughness map skillfully balances glossy and matte areas, reflecting the natural inconsistencies found in marble’s surface—some areas remain highly reflective while others possess a softer sheen. The Ambient Occlusion map adds depth by simulating shadowing within the fine crevices and grain structures, enhancing the perception of three-dimensionality. The Metallic channel remains neutral, consistent with marble’s non-metallic nature. This comprehensive PBR suite ensures the texture performs exceptionally across diverse 3D environments, providing photorealistic results in Blender, Unreal Engine, and Unity at resolutions up to 8K.

Ideal for use in architectural visualizations, cinematic renders, and real-time applications, this tileable clean white marble texture seamless high resolution up to 8k allows for flawless repetition over large surfaces without visible seams or distortion. For optimal application, it is recommended to maintain uniform UV scaling on 3D models to preserve the texture’s intricate details and avoid stretching artifacts. Adjusting the roughness values enables fine control over surface reflectivity, allowing artists to shift between a highly polished, mirror-like finish and a more natural, matte appearance depending on scene lighting. Employing the Height or Displacement maps alongside parallax occlusion techniques significantly enhances the marble’s surface depth, delivering convincing tactile feedback in close-up views while keeping performance efficient. This asset offers a sophisticated, versatile solution for professionals seeking to elevate their projects with an authentic, clean white marble texture seamless high resolution up to 8k that combines traditional elegance with state-of-the-art 3D rendering technology, complete with an integrated 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.