High Resolution Black Marble Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — High Resolution Black Marble Texture Seamless

IDhigh-resolution-black-marble-texture-seamless
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high resolution black marble texture seamless high resolution up to 8ktexture is an AI-generated material expertly crafted to replicate the intricate composition and natural beauty of genuine black marble stone. At its core the texture mimics the mineral base substrate predominantly composed of calcite crystals interwoven with subtle veining patterns formed by naturally occurring impurities and mineral deposits. The seamless high resolution black marble texture seamless high resolution up to 8k design ensures flawless tiling across expansive surfaces preserving consistent detail without any visible borders or repetition artifacts. Its surface finish emulates the polished elegance characteristic of premium marble featuring a smooth glossy sheen that interacts with light realistically. The deep black coloration is achieved through carefully calibrated pigment layers and oxide concentrations enhancing the marble’s rich depth and natural hues while the impressive 8K resolution maintains exceptional clarity even under extreme close-ups delivering unparalleled visual fidelity for demanding digital workflows.

From a materials perspective this tileable high resolution black marble texture seamless high resolution up to 8ktexture accurately maps the physical attributes of marble across all relevant PBR channels to achieve a lifelike representation. The BaseColor (Albedo) channel captures the intricate veining and subtle color variations inherent in natural marble. The Normal map introduces fine surface irregularities and grain orientation simulating the micro-roughness and natural texture of polished stone. Roughness maps regulate the balance between glossy reflections and diffused light scattering replicating marble’s characteristic luster while the Metallic channel remains neutral to reflect marble’s non-metallic composition. Ambient Occlusion enhances depth perception by darkening crevices and accentuating contrast and Height/Displacement maps provide precise surface relief for realistic parallax effects and enhanced geometry detail within 3D environments.

Optimized for seamless integration this ai texture high resolution black marble texture seamless high resolution up to 8ktexture is fully compatible with leading 3D engines such as Blender Unity and Unreal Engine requiring minimal setup for immediate use. To maximize visual quality it is recommended to maintain consistent UV scale and texel density across all assets to prevent any distortion or stretching of the marble pattern. Additionally fine-tuning roughness values can help tailor the surface glossiness or matte finish to suit specific lighting conditions and scene requirements. The high resolution up to 8k ensures that every subtle detail remains crisp and realistic even at close viewing distances making this seamless high resolution black marble texture seamless high resolution up to 8k an invaluable asset for architectural visualization product mockups immersive game environments and other high-fidelity digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.