This high resolution black marble texture seamless high resolution up to 8k is an AI-generated material that meticulously replicates the natural composition and aesthetic complexity of genuine marble stone. At its core, this texture mimics the mineral base substrate, primarily composed of calcite crystals with subtle veining patterns formed by natural impurities and mineral deposits. The seamless design ensures flawless tiling across vast surfaces, preserving consistent detail without visible borders or repetition artifacts. Its surface finish captures the polished elegance typical of premium marble, with a smooth, glossy sheen that reflects light realistically. The deep black coloration is achieved through carefully calibrated pigments and oxide layers, enhancing the richness and depth of the marble’s natural hues while maintaining visual clarity even at extreme close-ups thanks to the 8K resolution. This level of detail is ideal for workflows requiring precision and high fidelity, such as architectural visualization, product mockups, and immersive game environments.
From a material perspective, this tileable high resolution black marble texture seamless high resolution up to 8k effectively maps its physical attributes across all relevant PBR channels to deliver a realistic representation. The BaseColor (Albedo) channel presents the intricate black marble veining and subtle color variations. The Normal map introduces fine surface irregularities and subtle grain orientation that simulate the natural texture and micro-roughness of polished stone. Roughness maps control the surface reflectivity, balancing the glossy sheen with areas of diffused reflection to mimic marble’s characteristic luster. The Metallic channel remains neutral, reflecting marble’s non-metallic nature. Ambient Occlusion enhances the depth perception by darkening crevices and adding contrast, while Height and Displacement maps provide accurate surface relief, enabling realistic parallax effects and enhanced geometry definition in 3D software.
Optimized for seamless integration, this ai texture high resolution black marble texture seamless high resolution up to 8k is compatible with leading 3D engines such as Blender, Unity, and Unreal Engine, requiring minimal setup for immediate use. To ensure the best visual outcome, it is recommended to maintain consistent UV scale and texel density across all assets to prevent distortion and stretching of the pattern. Additionally, fine-tuning the roughness values can help achieve the desired level of glossiness or matte effect depending on lighting conditions and scene requirements. The high resolution up to 8k ensures that details remain crisp and realistic even when viewed at close range, making this marble texture a versatile and valuable asset for a wide range of digital projects.
This high resolution black marble texture seamless high resolution up to 8k offers detailed marble textures with a seamless high resolution black marble texture seamless high resolution up to 8k composition, enhanced by a 3D preview for accurate PBR material visualization.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
