High Resolution Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Green Marble Texture Seamless

Texture Info

IDhigh-resolution-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high resolution green marble texture seamless up to 8k offers an exquisite representation of natural marble, characterized by its crystalline calcite base substrate infused with subtle veins and mineral inclusions. The composition reflects the complex interplay of microscopic calcite crystals bound by natural mineral adhesives, resulting in a smooth yet intricately patterned surface. The green coloration emerges from trace amounts of chromium and iron oxide layers within the stone, producing varied hues and depth. The texture mimics a polished finish, capturing the reflective qualities and subtle translucency typical of high-quality marble, while maintaining minimal porosity and weathering signs to ensure a pristine, durable appearance ideal for architectural visualization and 3D environments.

Within physically based rendering (PBR) workflows, this seamless high resolution green marble texture up to 8k excels by accurately translating material properties across channels. The BaseColor/Albedo channel reveals the rich green pigment interlaced with lighter veins, while the Normal map enhances surface detail, simulating the slight undulations and grain orientation typical of natural stone. The Roughness channel balances surface glossiness, reflecting the polished finish without excessive shininess, and the Metallic channel remains near zero, consistent with non-metallic mineral composition. Ambient Occlusion subtly deepens crevices and vein intersections, adding realism, while the Height/Displacement map provides dimensionality essential for parallax effects in modern rendering engines. This AI-generated seamless texture is optimized for large UV islands, maintaining clarity and cohesion without repetitive artifacts, making it a reliable asset for modern pipelines.

Designed to accelerate workflows in Blender, Unreal Engine, and Unity, this tileable high resolution green marble texture seamless up to 8k integrates effortlessly into various digital projects, from quick look development to detailed concept prototyping. Its seamless tiling ensures predictable and repeatable results across expansive surfaces, facilitating efficient environment art and architectural visualization. For optimal results, it is recommended to adjust the UV scale to preserve the natural vein scale and combine this texture with a subtle ambient occlusion and light normal pass to enhance surface breakup without introducing harsh edges. Fine-tuning roughness levels can also help simulate different polishing degrees, adapting the marble’s appearance from matte to highly reflective finishes depending on project needs.

This tileable high resolution green marble texture seamless high resolution up to 8k offers a detailed AI texture high resolution green marble texture seamless high resolution up to 8k with realistic marble textures and a 3D preview for accurate PBR material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.