Marble Tiles — Tiles Marble Marble Dirty Ceramic — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Marble Tiles — Tiles Marble Marble Dirty Ceramic — PBR seamless 3D texture

IDmarble-tiles-floor-tiles-marble-dirty-ceramic-decorative
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

These marble tiles showcase a sophisticated blend of natural mineral substrates and man-made ceramic composition resulting in a durable and visually compelling floor material. The base is primarily composed of finely ground calcium carbonate and natural minerals fused with ceramic binders providing a solid yet slightly porous structure that captures subtle surface weathering and dirt accumulation. The square tiles feature a polished finish with slight imperfections and grime conveying an authentic worn effect ideal for decorative and outdoor use. Pigments and oxide layers subtly vary across the tile surface adding depth and tonal variation that enhance realism. This complex interplay of mineralogy ceramic matrix and natural dirt inclusions is meticulously represented in the texture’s PBR channels to ensure consistent physically based shading across diverse rendering pipelines.

The included seamless 3D texture set offers multiple high-fidelity maps optimized for modern workflows: a detailed BaseColor (Albedo) map reveals the nuanced coloration and subtle dirt deposits; the Normal map encodes the finely textured surface relief including chipped edges and grout lines; Roughness maps define the polished yet weathered surface finish with areas of varied glossiness; Ambient Occlusion enhances shadowing in crevices and tile joints for depth; and the Height (Displacement) map provides precise elevation data for realistic parallax effects. All maps are provided in 4K resolution with an optional 8K upgrade supporting high-end visual quality for Blender Unreal Engine and Unity environments. The textures are tileable and physically based ensuring balanced detail and performance without the need for manual tweaking even in real-time or offline renderers using the metal/rough workflow.

This seamless marble tile texture set excels in delivering reliable consistent results when applied to man-made or natural stone floors whether indoors or exposed to outdoor conditions. It is particularly suited for applications requiring waterproof tiles with decorative appeal where subtle dirt and wear lend authenticity without compromising clarity. For optimal results users are advised to adjust the UV scale to match their scene’s tile dimensions accurately and fine-tune the roughness values to balance glossiness between polished and weathered areas. Leveraging the Height map for parallax can further enhance the tactile realism of the surface especially in close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.