This natural green marble texture seamless high resolution up to 8ktexture is an exquisitely crafted AI-generated material that authentically replicates the complex composition and surface qualities of genuine green marble stone. The base substrate is primarily composed of calcite and dolomite minerals, tightly bound with natural impurities and subtle colorants that produce the marble’s signature deep green hues. These hues are elegantly interlaced with lighter veins and occasional mineral inclusions, showcasing natural grain orientation and minor fissures formed through geological processes. The polished surface finish reflects the stone’s characteristic smooth yet variegated appearance, capturing the interplay of natural mineral pigments and subtle surface imperfections typical of authentic marble. This intricate composition is carefully rendered across multiple PBR channels to ensure realism and depth.
In the BaseColor/Albedo channel, the natural green marble texture seamless high resolution up to 8k vividly displays the stone's rich color variations and veining patterns, while the Normal and Height/Displacement maps emphasize the subtle surface undulations and three-dimensional depth inherent to the polished stone. The Roughness map conveys the semi-gloss finish, balancing reflective highlights with soft diffusion to simulate how light interacts with the marble’s smooth yet tactile surface. The Metallic channel remains neutral, consistent with marble’s non-metallic nature, and Ambient Occlusion enhances the perception of crevices and textural depth, adding to the overall realism within 3D preview environments. This seamless natural green marble texture high resolution up to 8k set supports physically based rendering workflows and is optimized for flawless tiling, eliminating visible seams or repetition artifacts.
Offered at an impressive resolution of up to 8k, this tileable natural green marble texture seamless high resolution up to 8k is ideal for large-scale architectural visualizations, game environment designs, and product mockups, providing exceptional clarity and detail even on expansive UV islands. The texture set includes all essential maps—BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement—ensuring comprehensive control over surface appearance and lighting interactions. It is fully compatible with major 3D software such as Blender, Unreal Engine, and Unity, enabling seamless integration into existing creative workflows and accelerating realistic material development.
When applying this ai texture natural green marble texture seamless high resolution up to 8k in your projects, it is recommended to carefully adjust the UV scale to maintain consistent texel density and prevent stretching or distortion of the marble pattern. Additionally, fine-tuning the Roughness map can help you achieve the desired level of glossiness, from soft indoor lighting to bright outdoor reflections. Utilizing the Height/Displacement map with subtle parallax effects further enhances the luxurious three-dimensional depth of the veining and natural surface imperfections, adding authenticity and tactile richness to your 3D preview renders and final visualizations.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
