Natural White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural White Marble Texture Seamless

Texture Info

IDnatural-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The natural white marble texture seamless high resolution up to 8ktexture captures the intrinsic beauty and complexity of premium marble surfaces with exceptional detail. This texture represents the characteristic mineral composition of natural white marble, primarily formed from recrystallized calcite and dolomite grains tightly bound within a dense, crystalline matrix. The tileable natural white marble texture seamless high resolution up to 8k showcases a smooth yet subtly veined structure, reflecting the natural variations in grain orientation and the presence of micro-fissures that contribute to the stone’s authentic depth and visual interest. The polished surface finish is evident through soft specular highlights and gentle diffuse reflections, while the low porosity and minimal weathering preserve the marble’s clean, elegant appearance. Its coloration arises naturally from mineral impurities and trace oxide layers, creating soft white tones complemented by delicate gray veining that enhances the overall realistic look and feel.

This ai texture natural white marble texture seamless high resolution up to 8k is optimized for physically based rendering (PBR) workflows, making it an excellent material for use in modern 3D pipelines such as Blender, Unreal Engine, and Unity. The BaseColor (Albedo) channel accurately reproduces the marble’s subtle white and gray hues without embedded shadows or highlights, allowing dynamic lighting to interact authentically with the surface. Fine surface details, including micro-cracks and grain variations, are encoded in the Normal map, improving depth perception and preventing repetition artifacts across large UV islands. The Roughness channel balances the polished surface’s slight glossiness with matte areas, simulating realistic light diffusion, while the Metallic channel remains at zero, reflecting the non-metallic nature of marble. Ambient Occlusion enhances crevices and vein intersections to add visual contrast, and Height or Displacement maps introduce gentle surface undulations that simulate natural stone relief, ideal for parallax effects in advanced rendering scenarios.

Designed to seamlessly integrate into diverse workflows, this seamless natural white marble texture seamless high resolution up to 8ktexture supports high fidelity architectural visualization, environment art, and concept prototyping. Its ultra-high 8K resolution ensures clarity and cohesion on both expansive surfaces and close-up renders, maintaining realism at any scale. For optimal results, adjusting the UV scale can prevent noticeable repetition and enhance the natural variation of the veining pattern, while fine-tuning the roughness channel according to your scene’s lighting setup will improve the material’s realistic reflection and refraction properties. By leveraging this tileable natural white marble texture seamless high resolution up to 8k, artists and developers gain a powerful resource for creating production-ready, photorealistic marble materials with ease and precision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.