Patterned Green Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Green Marble Texture Seamless

Texture Info

IDpatterned-green-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The patterned green marble texture seamless high resolution up to 8k is a meticulously crafted AI-generated material that authentically replicates the natural composition and intricate veining found in genuine green marble. This texture represents a polished metamorphic stone substrate composed primarily of tightly interlocked calcite crystals, which create a smooth, reflective surface exhibiting subtle translucency. The distinctive green coloration originates from mineral impurities such as serpentine and chlorite, producing organic, flowing patterns that meander naturally across the stone's surface. The seamless, tileable design ensures that the marble’s complex grain orientation and mineral aggregates repeat flawlessly without visible seams or distortion, making it ideal for covering expansive architectural surfaces or enhancing detailed 3D assets with realistic stone appearance.

This tileable patterned green marble texture seamless high resolution up to 8k is accompanied by a comprehensive set of PBR maps engineered for physically based rendering workflows. The Base Color (Albedo) map captures the vivid green pigment layers and subtle tonal variations created by natural oxide inclusions and mineral deposits, providing rich color depth and realism. The Normal map simulates micro-surface irregularities and fine grain structure, enhancing the interaction of light and shadow to produce convincing surface detail. Roughness is finely balanced to emulate the polished yet slightly varied reflective quality characteristic of marble, while the Metallic channel remains minimal, reflecting the non-metallic nature of this stone material. Ambient Occlusion accentuates soft shadowing within veins and crevices, reinforcing depth and dimensionality, and the Height (Displacement) map introduces gentle surface undulations that imitate the natural relief of marble, adding tactile quality to renders. Together, these maps ensure the texture responds accurately to diverse lighting environments for realistic rendering in close-up and wide-angle 3D previews.

Fully compatible with leading 3D software such as Blender, Unreal Engine, and Unity, this AI texture patterned green marble texture seamless high resolution up to 8k is optimized to elevate visualization workflows with exceptional clarity and detail. To maximize visual fidelity, adjusting the UV scale is recommended to enhance the perception of fine veining without overwhelming the geometry, particularly in close-up or cinematic scenes. Additionally, fine-tuning the roughness map intensity based on your specific lighting setup can help anchor the marble’s polished surface realistically within your project. Utilizing the height or displacement map further amplifies surface depth, enriching the natural marble effect and making this texture a versatile asset for interior visualizations, game environments, and detailed material studies across multiple digital platforms.

The seamless patterned green marble texture offers a high resolution up to 8ktexture quality, providing detailed marble textures ideal for realistic PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.