This texture represents a high-quality seamless PBR-ready gray marble surface characterized by a polished and reflective finish. The stone exhibits a subtle base of varying gray tones interspersed with soft silver hues that create a cool, modern aesthetic. The vein pattern is delicate and fine, with thin silver and dark gray veins meandering lightly across the surface, enhancing the natural elegance without overpowering the composition. The veining is organic, with occasional faint spider web-like micro fractures adding realistic complexity. The surface is smooth and glossy, reflecting light mildly, which suits refined architectural visualizations such as luxury hotel lobbies, contemporary kitchen countertops, or sleek bathroom walls. Its seamless tileability makes it perfect for large-scale coverage in floor and wall applications within 3D modeling, game design, and visualization workflows. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture is ideal for creating realistic stone materials that require understated sophistication. Its temperate grayscale palette and delicate veining complement modern and minimalist environments, including upscale commercial and residential interiors, showcasing marble’s timeless allure without excessive drama. This gray and silver veined marble texture adds subtle depth and realism to any project demanding a polished natural stone finish.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.