This vintage marble floor texture features a classic fan-shaped pattern rendered in alternating dull red and yellowish-white hues, evoking a nostalgic retro aesthetic. The base material is natural marble, a metamorphic rock composed primarily of recrystallized carbonate minerals. Its composition includes fine calcite grains, giving the surface a subtle crystalline structure visible in the Normal and Height channels. The marble’s naturally low porosity contributes to a smooth, polished finish that reflects light softly, captured effectively in the Roughness map to simulate realistic gloss variations. The fan-shaped pattern results from mineral pigmentation and natural veining within the marble, enhanced by added colorants to achieve the distinct red and cream tones.
The texture’s PBR setup carefully replicates these physical properties: the BaseColor or Albedo channel displays the alternating red and yellowish-white pattern with fine grain detail, while the Normal map emphasizes the slight undulations and surface imperfections typical of aged stone. The Roughness channel balances matte and polished areas, simulating weathered wear without excessive shininess, and the Ambient Occlusion map enhances depth perception around tile edges and grout lines. There is minimal or no metallic component, reflecting marble’s non-metallic nature, ensuring accurate material response in lighting. Height and displacement maps provide subtle relief effects that enhance realism when used with parallax or tessellation techniques.
Rendered at an impressive 8K resolution, this texture is optimized for seamless integration in high-fidelity projects using Blender, Unreal Engine, and Unity. Its detailed composition and precise PBR channels make it ideal for architectural visualization, game environments, and digital restoration of vintage interiors. For best results, it is recommended to adjust the UV scale to match real-world tile dimensions and to fine-tune the roughness values to balance reflectivity depending on lighting conditions. Employing the height map with parallax occlusion mapping can further enhance the perception of depth and surface complexity, delivering an authentic vintage marble floor appearance.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.