Ornate White Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate White Marble Texture Seamless

Texture Info

IDornate-white-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The ornate white marble texture seamless high resolution up to 8ktexture captures the refined natural composition of pristine white marble, a metamorphic rock chiefly formed from recrystallized calcite. This elegant material showcases fine-grained crystalline aggregates with delicate, subtle veining patterns that reveal its mineralogical origins. The base substrate exhibits a low-porosity, compact grain structure, contributing to a durable, weather-resistant surface that maintains intricate detail even at expansive scales. Polished to a smooth, reflective sheen, the finish highlights the marble’s characteristic translucency and depth, while organic mineral deposits and oxide layers gently infuse the white surface with nuanced warmth and complexity. The texture is designed to tile seamlessly, ensuring a continuous, consistent pattern ideal for large surfaces in architectural visualizations and 3D environments without visible borders or interruptions.

This ai texture ornate white marble texture seamless high resolution up to 8k excels in physically based rendering workflows, accurately representing key material properties across all PBR channels. The BaseColor (Albedo) map conveys soft white hues interwoven with fine gray and beige veins that define the marble’s distinctive appearance. The Normal map introduces subtle surface irregularities and microfacets, enhancing realism by simulating the polished stone’s faint undulations. Roughness is meticulously balanced to deliver a controlled specular response, replicating the marble’s semi-gloss finish—neither overly matte nor excessively reflective—while the Metallic channel remains neutral, reflecting marble’s non-metallic nature. Ambient Occlusion adds gentle shading to vein intersections and crevices, boosting depth perception, and Height or Displacement maps capture slight reliefs and vein elevations, providing tactile authenticity suitable for cinematic renders and real-time scenes alike.

Rendered at an impressive up to 8k resolution, this tileable ornate white marble texture seamless high resolution up to 8ktexture is fully compatible with leading 3D software platforms such as Blender, Unreal Engine, and Unity, enabling immediate and hassle-free integration into your projects. Available in high-quality PNG and WEBP formats, it supports detailed 3D preview workflows and material studies with exceptional clarity. For practical application, adjusting the UV scale can help preserve the intricate veining detail when covering extensive surfaces, while fine-tuning roughness values allows you to optimize how the marble interacts with your specific lighting setup, maintaining the perfect balance between gloss and diffuse reflection. This texture is an excellent choice for level design, architectural visualization, and cinematic environments where authentic, high-fidelity marble textures are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.