The Decorative Marble Seamless Texture presents an exquisitely crafted surface inspired by natural marble, a metamorphic rock primarily composed of recrystallized calcium carbonate. This texture captures the intricate interplay of mineral grains and organic veining patterns typical of high-quality marble slabs. The base substrate simulates a dense crystalline structure with subtle variations in grain orientation, lending visual depth and realism. The surface finish is polished to a smooth, reflective sheen, highlighting the stone's natural translucency and color gradients created by mineral impurities and oxide layers. These colorants manifest in the BaseColor/Albedo channel as rich, nuanced hues with soft transitions, while the Normal map encodes fine micro-structures and vein reliefs that add tactile complexity. The Roughness channel balances the polished highlights with slight matte areas, simulating wear and subtle surface irregularities, and the Metallic channel remains near zero, reflecting marble’s non-metallic nature. Ambient Occlusion enhances crevices and vein intersections, improving spatial perception, while Height or Displacement maps provide convincing depth for parallax effects and geometry displacement in high-detail renderings.
This seamless decorative marble seamless texture is optimized for modern 3D pipelines, boasting a high resolution of up to 8K, ensuring exceptional clarity and cohesion even when applied across large UV islands. Its tileable nature allows for flawless repetition without visible seams, making it ideal for architectural visualization, environment art, concept prototyping, and quick look development workflows. The texture integrates effortlessly with popular engines like Blender, Unreal Engine, and Unity, streamlining iteration loops and maintaining consistent visual quality across diverse real-time and offline rendering scenarios. The AI-driven production pipeline behind this texture prioritizes micro-detail fidelity and structural consistency, resulting in a convincing, production-ready asset that elevates material realism in any scene.
For practical use, adjusting the roughness and normal intensity parameters to suit your specific lighting rig is recommended to keep the material grounded and physically accurate within your environment. Additionally, scaling the UV coordinates appropriately can maximize detail fidelity while preserving natural variation without repetition artifacts. This tileable decorative marble seamless texture is a versatile, high-quality resource that enhances any project requiring authentic marble surfaces, combining technical excellence with artistic subtlety to enrich your 3D visuals.
The ai texture decorative marble seamless texture offers a highly detailed and realistic marble texture with a smooth, seamless pattern ideal for 3D preview and PBR applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
