This rough black marble texture seamless high resolution up to 8k offers an authentic representation of natural marble composed primarily of crystalline calcium carbonate with subtle inclusions of organic minerals that create its distinctive dark, variegated appearance. The texture captures the mineralogical complexity—fine-grained aggregates interspersed with irregular veins and slight weathering effects—that contribute to the surface’s porous yet solid feel. The natural colorants, primarily deep black pigments with occasional gray and white veining, mimic oxide layers and mineral impurities, resulting in a material that balances depth and contrast. Its surface finish is matte to lightly honed, preserving the rough tactile impression rather than a polished gloss, which is emphasized through the roughness channel in PBR workflows, providing a convincing diffuse reflection suitable for realistic renders.
In terms of PBR composition, the BaseColor (Albedo) channel delivers the rich black and gray tones with subtle tonal variation to simulate natural marble’s chromatic complexity without artificial saturation. The Normal map encodes fine surface irregularities and micro-cracks that enhance the tactile realism, while the Roughness map controls the light scattering to replicate the stone’s slightly coarse texture. There is minimal to no metallic influence, reflected in a near-zero Metallic channel, consistent with the non-metallic nature of marble. Ambient Occlusion highlights crevices and fissures, adding depth and shadowing to large UV islands, and the Height or Displacement map subtly conveys the surface undulations and vein relief, essential for physically accurate parallax effects in real-time engines.
Designed for seamless tiling and optimized for modern pipelines, this tileable rough black marble texture seamless high resolution up to 8k is ideal for use in Blender, Unreal Engine, and Unity, enabling artists to apply it effortlessly to large-scale assets or architectural visualizations without visible seams or loss of detail. Its high resolution ensures clarity even under close inspection, making it suitable for cinematic renders, real-time scenes, level dressing, and material studies. A practical tip for maximizing realism is to pair this texture with a subtle ambient occlusion layer and a light normal pass, adjusting UV scale to avoid repetitive patterns while tuning roughness to balance between matte and slightly reflective surfaces, enhancing the natural appearance without oversharpening the detail.
The AI-generated rough black marble texture seamless high resolution up to 8k offers a highly detailed 3D preview with realistic marble textures, showcasing a consistent rough black marble texture seamless high resolution up to 8ktexture ideal for PBR material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
