Shiny Black Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Black Marble Texture Seamless

Texture Info

IDshiny-black-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny black marble texture seamless high resolution up to 8ktexture showcases a sophisticated natural stone surface characterized by its deep black base substrate, primarily composed of fine-grained calcite and dolomite minerals. This marble’s polished surface finish results from a meticulous grinding and buffing process, creating a reflective, glossy appearance that enhances the rich black coloration interspersed with subtle white and gray veining patterns. The texture’s seamless tileable design allows for flawless repetition across vast areas, preserving consistent detail and clarity in the BaseColor/Albedo channel. The smooth, low-porosity nature of the marble is captured in the Roughness map, exhibiting a predominantly low roughness value that reflects light realistically, while the Normal and Height/Displacement maps emphasize the gentle undulations and natural fissures within the stone, providing depth and tactile realism in 3D renders.

This ai texture shiny black marble texture seamless high resolution up to 8k is expertly optimized for use in popular 3D engines such as Blender, Unity, and Unreal Engine, ensuring minimal setup and quick integration into architectural visualization, environment art, and concept prototyping workflows. The Metallic channel remains near zero, reflecting marble’s non-metallic composition, while the Ambient Occlusion map accentuates subtle crevices and shadows, enhancing the perception of depth without overwhelming the polished finish. The high resolution of up to 8k ensures that even close-up renders maintain exceptional detail and definition, making it ideal for projects requiring photorealistic marble surfaces with a consistent and natural look.

In practical terms, when using this tileable shiny black marble texture seamless high resolution up to 8k in your projects, it is recommended to carefully match texel density across all marble assets to avoid visible scaling inconsistencies. Additionally, adjusting roughness values slightly higher in areas intended to appear weathered or less polished can add realism and variation, while maintaining the overall shiny aesthetic. Uniform UV mapping helps prevent distortion or stretching of the intricate veining patterns, ensuring the marble’s natural elegance is preserved throughout your 3D scenes. This texture’s combination of high quality, seamless tiling, and detailed PBR channels makes it an invaluable asset for achieving stunning marble surfaces in a variety of digital art and visualization applications.

This seamless shiny black marble texture offers a seamless high resolution up to 8k, showcasing detailed marble textures with an accurate PBR appearance suitable for realistic 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.