Ivory and Champagne Marble PBR Texture with Fluid Vein Patterns

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Ivory and Champagne Marble with Fluid Vein Patterns seamless PBR texture preview
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Texture Info

IDmarble-seamless-pbr-ivory-and-champagne-marble-texture-2
CategoryMarble
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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This seamless PBR texture presents a captivating ivory marble surface intertwined with dynamic champagne and grey veins creating a fluid, natural flow across the slab. The veins are bold yet elegant, with layered undulating patterns that resemble flowing paint or softly swirling stone layers. It showcases subtle micro-variations like delicate speckles and faint grain, enhancing the organic feel. The surface finish is polished to a gentle gloss, enhancing depth without harsh reflections. This tileable texture is PBR-ready, fully compatible with engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, making it perfect for realistic 3D modeling, architectural visualization, and game environments. The color palette harmonizes creamy ivory base tones with warm champagne hues and cooler greys, resulting in a balanced sophisticated look. It fits excellently in luxury interiors such as elegant bathroom walls, hotel lobby floors, high-end kitchen countertops, and modern hallways. Its natural yet artistic aesthetic offers versatility for both classic and contemporary environments requiring refined stone surfaces with expressive vein detail.
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Best Uses for This Texture

  • Luxury floors and wall cladding
  • Countertops and interior details
  • Archviz bathroom and kitchen scenes
  • Product visualization backgrounds
  • Close-up polished stone renders

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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