Smooth Black Marble Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Black Marble Texture Seamless

Texture Info

IDsmooth-black-marble-texture-seamless
CategoryMarble
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The smooth black marble texture seamless high resolution up to 8ktexture exemplifies the natural elegance and complexity of genuine black marble stone, meticulously recreated to capture its intricate mineral composition and polished surface qualities. This texture simulates a dense, fine-grained crystalline structure primarily composed of tightly bonded calcite minerals, forming a solid, low-porosity base substrate that contributes to the stone’s durability and refined appearance. The polished finish highlights deep black tones interwoven with subtle gray and white veining, which represent mineral impurities and oxide layers naturally present in marble. These variations add authentic depth and character to the surface, while the seamless, tileable pattern ensures flawless repetition with no visible edges or distortion, making it ideal for extensive surface coverage in 3D environments and architectural visualizations.

Designed for photorealistic rendering workflows, this ai texture smooth black marble texture seamless high resolution up to 8k includes a comprehensive set of PBR maps that accurately replicate the material’s physical and optical properties. The BaseColor (Albedo) map reveals the nuanced black coloration and delicate vein patterns, while the Normal map reproduces subtle surface undulations and microstructural details of the polished stone. The Roughness map carefully balances glossy, reflective areas with softly honed patches, mimicking natural wear and finishing techniques. As marble is non-metallic, the Metallic channel remains minimal, ensuring realistic light behavior. The Ambient Occlusion map enhances shadowing in crevices and veins, adding dimensionality, and the Height (Displacement) map introduces tactile relief, emphasizing the surface’s natural irregularities and enhancing light interaction for more convincing highlights and shadows across platforms such as Blender, Unreal Engine, and Unity.

With a resolution of up to 8K, this tileable smooth black marble texture seamless high resolution up to 8ktexture delivers exceptional detail and clarity even in close-up 3D previews, meeting the demands of professional-grade rendering and real-time applications. To maximize visual fidelity, it is recommended to adjust the UV scale according to your model’s proportions, preventing texture stretching or visible repetition artifacts. Additionally, fine-tuning the roughness intensity allows customization of the finish, from highly polished to softly matte, optimizing how the texture interacts with lighting within your scene. This versatile marble texture set is an invaluable resource for enhancing architectural visualizations, environment art, and product renderings by providing a high-quality, seamless surface that elevates realism and streamlines creative workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.