The Weathered Green Marble Texture Seamless high resolution up to 8ktexture presents an exquisite and highly detailed visual representation of natural weathered green marble, expertly capturing its complex mineralogical composition. This AI-generated texture reveals a blend of crystalline calcite and serpentine minerals, which combine to produce the distinctive green hues that define this marble variety. The surface finish reflects a subtly aged, polished patina resulting from natural weathering processes that introduce fine fissures, slight porosity, and delicate veining. These characteristics add depth and authenticity to the material, while the grain orientation highlights aggregate inclusions and mineral oxide layers that create rich color variations and subtle natural staining effects, enhancing the stone’s organic appearance. This comprehensive material structure is carefully translated into the full PBR map set: the BaseColor/Albedo channels showcase the vibrant green pigments and nuanced discolorations, the Normal map encodes intricate micro-surface details and veining relief, Roughness conveys the polished yet weathered finish, Metallic remains minimal to reflect marble’s inherent non-metallic nature, Ambient Occlusion accentuates crevices for enhanced depth perception, and Height/Displacement maps reproduce tactile surface irregularities to boost realism in 3D environments.
Rendered at an impressive up to 8K resolution, this seamless weathered green marble texture seamless high resolution up to 8k is optimized for flawless tiling, ensuring no visible seams or distortion across large-scale surfaces or complex geometries. Its clean, repeatable pattern scales elegantly, making it ideal for architectural visualizations, game environments, product mockups, and interior design scenes where high visual fidelity is paramount. Fully compatible with leading 3D software including Blender, Unreal Engine, and Unity, this tileable weathered green marble texture seamless high resolution up to 8k facilitates smooth integration into physically based rendering workflows, accelerating creative iterations while maintaining production-quality results. The AI-driven generation process guarantees consistent micro-detail and structural coherence, supporting diverse applications that demand realistic and natural marble textures.
To achieve the best visual outcome, it is recommended to maintain a consistent UV scale across your 3D assets, preventing distortion or pixelation of the intricate marble pattern and preserving the texture’s high-resolution integrity. Fine-tuning the roughness map allows precise control over surface reflectivity, enabling adjustment of the finish from a glossy polished sheen to a more matte, weathered look. Additionally, leveraging the height/displacement map with parallax occlusion techniques can significantly enhance perceived surface depth, creating lifelike tactile variations that respond dynamically to lighting conditions. This thorough approach ensures that materials rendered with this weathered green marble texture seamless high resolution up to 8k deliver a convincing natural stone appearance, enriching visual storytelling and elevating realism across all your creative projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
