Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture

IDarchviz-metal-metallic-panel-sci-scifi-space-x3
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture represents a meticulously crafted metallic panel designed for sci-fi and space-themed archviz projects. The base substrate is a high-grade metal alloy exhibiting a subtle brushed finish that enhances its futuristic appeal while maintaining a realistic tactile quality. The surface texture features fine grain orientation and micro-scratches typical of metal exposed to controlled wear with a minimal amount of oxidation adding depth without compromising the clean industrial look. Carefully balanced pigments and oxide layers create a consistent color response across the panel ranging from cool steel blues to muted gunmetal grays which are ideal for spaceship hulls sci-fi walls or high-tech environment designs. This material’s porosity is negligible reflecting its solid polished nature while the seamless composition allows for large-scale tiling without visible repetition or distortion ensuring versatility in both close-up and wide-angle visualizations.

Prepared specifically for physically based rendering workflows this texture set includes all standard PBR maps: BaseColor (Albedo) captures the true color and subtle metallic hues; Normal maps deliver crisp surface details such as panel grooves and fine scratches; Roughness maps define the polished yet slightly weathered finish balancing reflectivity with diffuse scattering; Metallic maps emphasize the metal’s conductive properties; Ambient Occlusion enhances depth perception around edges and crevices while Height/Displacement maps enable realistic surface relief and parallax effects for increased dimensionality. Each channel is optimized for consistency and accuracy ensuring the material performs well in both real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender Cycles or Eevee. The texture resolution goes up to 8K offering exceptional detail fidelity even at close inspection or large-scale architectural visualizations.

When integrating this metallic panel texture into your project it is advisable to carefully adjust UV scale to avoid unnatural repetition particularly when applied to large spaceship surfaces or futuristic wall panels. Additionally fine-tuning the roughness map can help match the exact level of wear or polish appropriate for your design scenario whether that’s a pristine spaceship exterior or a slightly weathered sci-fi interior. Utilizing the height or displacement channel with parallax occlusion mapping can further enhance realism by giving the panel surface tangible depth without costly geometry increases. Designed to be fully compatible with Substance Designer workflows this material is a robust choice for visualization game engines and architectural rendering pipelines delivering both aesthetic quality and technical reliability in demanding sci-fi environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.