Sheet Metal Corroded — Metallic Sheet Metal Rusty Iron Industrial — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sheet Metal Corroded — Metallic Sheet Metal Rusty Iron Industrial — PBR seamless 3D texture

IDmetal-plate-02-worn-metal-sheet-corroded-metal-sheet-steel-sheeting-rusted-rusty
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a corroded metal sheet specifically modeled after industrial steel sheeting known as metal plate 02. The base substrate is a robust iron alloy weathered and oxidized over time to reveal a complex surface finish characterized by rust grunge and worn metallic layers. This texture captures the natural corrosion process where iron oxide forms irregular patches of reddish-brown rust blending with patches of exposed steel and oxidized metal. The surface exhibits a slightly rough pitted texture with subtle height variations and fine grain orientation typical of aged man-made metal sheets used in industrial environments.

The material’s PBR channels are carefully crafted to convey this detailed composition: the Albedo (BaseColor) map illustrates the interplay of rust pigments and exposed steel hues while the Normal map adds realistic micro-surface details such as dents corrosion pits and weathered grain. The Roughness channel reflects the contrast between rough oxidized patches and smoother metallic areas still intact beneath the rust. The Metallic map emphasizes the iron substrate’s inherent metallic nature modulated by corrosion effects. Ambient Occlusion enhances crevices and worn edges contributing to depth and realism while the Height map provides subtle displacement for enhanced parallax effects in 3D applications.

Available in 4K resolution with an optional 8K variant this texture is fully tileable and optimized for modern pipelines ensuring reliable consistent shading across software such as Blender Unreal Engine and Unity. It supports the metal/roughness workflow and includes high-quality PNG and EXR formats for flexibility in real-time and offline rendering. Its balanced detail and performance make it an ideal choice for industrial scenes requiring authentic rusted iron and corroded metal sheet surfaces without the need for manual tweaking.

For best results it is recommended to carefully adjust UV scale to maintain realistic texture density on large metal surfaces and fine-tune roughness values to control the wetness or dryness appearance of rusted areas. This allows artists to seamlessly integrate the material into various man-made environments enhancing realism in both game engines and digital content creation workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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