Archviz Metal Metallic Scratched Scratches Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Metallic Scratched Scratches Substance Designer — Seamless PBR Texture

IDarchviz-metal-metallic-scratched-scratches-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Metallic Scratched Scratches Substance Designer seamless PBR texture captures the intricate details of a weathered metal surface ideal for physically based rendering workflows. The base substrate is a robust metal alloy characterized by its natural metallic luster and subtle oxidation enhanced by fine scratches and abrasions that reveal underlying layers of the material. These scratches vary in depth and orientation reflecting realistic wear and tear from environmental exposure and mechanical contact. The surface finish combines polished and brushed elements producing a balanced interplay of reflectivity and diffuse scattering. Colorants include natural oxide layers and subtle pigment variations which contribute to the consistent color response across the tileable texture making it perfect for large-scale applications such as architectural visualization and game environments.

The texture pack includes all essential PBR maps common to modern rendering pipelines: BaseColor/Albedo depicts the nuanced color and subtle metallic hues without baked lighting; Normal maps encode the fine scratches and surface irregularities for enhanced detail; Roughness channels control the interplay between smooth reflective patches and rough matte areas caused by weathering; Metallic maps define the conductive metal regions distinctly from non-metallic areas; Ambient Occlusion adds soft shadowing in crevices to ground the material realistically; Height/Displacement maps offer depth information for parallax or tessellation effects emphasizing the etched scratches and surface texture. This comprehensive set is optimized up to 8K resolution ensuring crisp detail in Unreal Engine Unity Blender and other real-time or offline renderers.

When integrating this metal PBR texture into your archviz or game projects it is recommended to carefully adjust the UV scale to maintain the natural scratch density and avoid repetition artifacts. Fine-tuning the roughness channel can help balance between a sleek metallic shine and the matte worn areas for greater realism. The height map can be leveraged to add subtle parallax displacement enhancing the tactile feel of the scratched surface without overwhelming the shader performance. This texture is prepared with consistent color space and gamma but verifying these settings against your project’s workflow will ensure optimal visual fidelity. Attribution is appreciated but not mandatory and this material has been curated for quality and usability in a wide range of visualization scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.