Rusty Metal — Metal Sheet Metal Metal Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rusty Metal — Metal Sheet Metal Metal Rough — PBR seamless 3D texture

IDrusty-metal-05-rough-rusted-metal-sheet-metal-sheet-metal-corroded
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rusty Metal 05 texture represents a highly detailed physically based 3D material designed to emulate a corroded metal sheet surface commonly found in industrial and aged environments. The base substrate features oxidized steel sheeting with visible signs of weathering and corrosion that result from prolonged exposure to moisture and atmospheric elements. The surface finish is rough and uneven characterized by layers of rust and patina that alter the original metallic luster into a richly textured reddish-brown oxide layer. This rusted corroded surface exhibits fine grain orientation and micro-porosity contributing to its complexity and realism. The material’s metal content remains evident beneath the oxidation with subtle variations in reflectivity and depth while the roughness and height maps capture the intricate rust buildup and surface abrasions typical of man-made steel structures aged over time.

The texture set includes comprehensive PBR channels crucial for accurate shading and rendering across modern pipelines. The Albedo/BaseColor map delivers the authentic rusty metal hues blending orange and brown oxide pigments with underlying steel tones. The Normal map encodes micro surface details like pitting and corrosion patterns enhancing the tactile realism of the metal sheet. Roughness controls the reflectivity variations caused by the uneven oxidized surface balancing matte and slightly reflective areas to mimic natural weathering. The Metallic channel preserves the underlying metal properties beneath the rust while Ambient Occlusion adds depth to crevices and corroded recesses. The Height map provides fine displacement data for parallax effects emphasizing the texture’s relief and surface irregularities. This seamless tileable 3D texture is provided in 4K resolution with an optional 8K version available for high-end rendering workflows ensuring crisp detail in both real-time and offline renderers such as Blender Unreal Engine and Unity.

Optimized for use in modern production pipelines this rusty metal sheet texture delivers reliable consistent results without the need for manual tweaking making it ideal for applications requiring authentic aged metal surfaces. For best results it is recommended to adjust UV scale carefully to avoid repetition artifacts and to fine-tune roughness values depending on lighting conditions to emphasize the interplay between oxidized and metallic areas. This texture supports the metal/rough workflow and includes calibrated maps to maintain consistent shading across diverse digital content creation software and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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