Oxidized Iron Wire Fence | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Oxidized Iron Wire Fence | Free PBR

IDoxidized-iron-wire-fence-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This oxidized iron wire fence texture is a meticulously crafted, high-quality seamless PBR material designed to authentically replicate the complex characteristics of weathered iron wire mesh. The base substrate consists of sturdy iron metal that has undergone a natural oxidation process, forming a durable oxide layer across its surface. This oxidation results in a distinct, rough finish marked by subtle rust tones and varied pigmentation, created by iron oxide pigments that develop through prolonged exposure to moisture and air. The wire mesh exhibits fine grain orientation and slight surface porosity, which combined with corrosion effects, produces an uneven texture that enhances the tactile realism and visual depth of the material. This natural aging process gives the metal a matte, weathered appearance interspersed with slight reflective highlights where the oxide layer varies in thickness and density.

The texture’s PBR channels are expertly crafted to capture these material properties for realistic rendering in modern engines such as Blender, Unreal Engine, and Unity. The BaseColor (Albedo) map conveys the warm rusty hues alongside darker oxidized metal patches, reflecting the natural variation in pigmentation caused by corrosion. The Normal map emphasizes the intricate wire mesh pattern and the fine surface irregularities introduced by wear and oxidation. The Roughness channel balances the oxidized metal’s matte areas with subtle reflective elements, simulating the rough yet occasionally glinting surface of rusted iron wire. The Metallic map maintains the iron’s inherent metallic quality despite surface weathering, while Ambient Occlusion enhances depth by simulating natural shadowing in the crevices and intersections of the wire strands. The Height/Displacement map adds finely detailed relief, boosting the sense of three-dimensionality by accentuating the raised and recessed wire structures under dynamic lighting conditions.

Rendered at an impressive 8K resolution, this texture delivers exceptional clarity and detail even in close-up views, making it ideal for high-end visualization and photorealistic asset creation. It is optimized for seamless tiling with flexible UV scaling, enabling its application on large surfaces such as fences, industrial frameworks, or architectural elements where weathered metal aesthetics are required. For optimal results, adjusting the roughness values can help fine-tune the balance between the matte oxidation and subtle metallic reflections, while carefully calibrated height or parallax mapping can significantly enhance the three-dimensional feel of the wire mesh in real-time applications. This oxidized iron wire fence texture offers artists and developers a versatile, authentic material asset that integrates smoothly into diverse environments demanding realistic weathered metal surfaces with natural aging effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.