Archviz Metal Substance Designer Tube Weave — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Substance Designer Tube Weave — Seamless PBR Texture

IDarchviz-metal-substance-designer-tube-weave
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Substance Designer Tube Weave texture is expertly crafted to replicate a finely woven metal mesh composed of intricately interlaced tubular metal fibers. The base substrate is a dense compact metallic fabric distinguished by minimal porosity and an absence of weathering or oxidation preserving a pristine industrial look. Within the weave subtle reinforcing binders visually secure the metal tubes enhancing the material’s structural realism. The surface finish features a subtle brushed effect with slight variations in surface roughness that create natural reflections and highlights typical of polished metal. Carefully applied oxide layers add nuanced color shifts in the BaseColor channel simulating authentic metal patinas without overpowering the core metallic tone thereby maintaining a true-to-life appearance across various lighting conditions.

Physically based rendering (PBR) maps are meticulously designed to maximize realism and versatility across digital projects. The BaseColor/Albedo map captures the natural metal hues and delicate oxide variations while the Normal map precisely conveys the 3D geometry of the tube weave imparting tactile depth and intricate surface complexity. The Roughness map balances smooth reflective areas with the subtle brushed texture to control light diffusion and mimic the interplay between gloss and matte finishes observed in real metal surfaces. The Metallic map confirms full metalness throughout the weave ensuring accurate light behavior in rendering engines. Ambient Occlusion enhances shadowing within the weave’s recesses emphasizing the intricate pattern and the Height/Displacement map creates gentle elevation changes that simulate the physical relief of interlaced tubes ideal for parallax or tessellation shaders.

Rendered at resolutions up to 8K this seamless PBR texture offers exceptional detail and is optimized for seamless tiling across platforms such as Blender Unreal Engine and Unity. Its seamless nature allows for expansive metal mesh surfaces without visible repetition making it ideal for architectural visualization and game environments requiring high-quality metal textures. For optimal results it is recommended to carefully adjust the UV scale to match the physical dimensions of the tube weave pattern and to fine-tune roughness values to achieve the desired balance between gloss and subtle brushed effects according to your scene’s lighting. These adjustments ensure the texture integrates naturally and convincingly within any digital project.

Overall this meticulously developed Substance Designer metal tube weave texture provides a high-quality physically based material that enhances any archviz or game rendering workflow. Attention to color space and gamma settings will maintain consistent color fidelity and realistic light response throughout your project. This ready-to-use resource delivers detailed believable metal surfaces that elevate the visual quality of your digital creations while supporting diverse rendering pipelines and environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.